[#19354] Second press of axis key didn't do local orientation when global was selected as user orientation (frankly, I don't like it much to have an exception for that, but backward compatibility is ok, unless someone else has a strong argument against).

This commit is contained in:
2009-10-07 20:55:14 +00:00
parent ef13a40fed
commit a4e36f24c7
3 changed files with 13 additions and 11 deletions

View File

@@ -773,10 +773,11 @@ void transformEvent(TransInfo *t, wmEvent *event)
stopConstraint(t);
}
else {
short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
setUserConstraint(t, (CON_AXIS0), "along %s X");
setUserConstraint(t, orientation, (CON_AXIS0), "along %s X");
else if (t->modifiers & MOD_CONSTRAINT_PLANE)
setUserConstraint(t, (CON_AXIS1|CON_AXIS2), "locking %s X");
setUserConstraint(t, orientation, (CON_AXIS1|CON_AXIS2), "locking %s X");
}
}
}
@@ -805,10 +806,11 @@ void transformEvent(TransInfo *t, wmEvent *event)
stopConstraint(t);
}
else {
short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
setUserConstraint(t, (CON_AXIS1), "along %s Y");
setUserConstraint(t, orientation, (CON_AXIS1), "along %s Y");
else if (t->modifiers & MOD_CONSTRAINT_PLANE)
setUserConstraint(t, (CON_AXIS0|CON_AXIS2), "locking %s Y");
setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS2), "locking %s Y");
}
}
}
@@ -833,10 +835,11 @@ void transformEvent(TransInfo *t, wmEvent *event)
stopConstraint(t);
}
else {
short orientation = t->current_orientation != V3D_MANIP_GLOBAL ? t->current_orientation : V3D_MANIP_LOCAL;
if ((t->modifiers & MOD_CONSTRAINT_PLANE) == 0)
setUserConstraint(t, (CON_AXIS2), "along %s Z");
setUserConstraint(t, orientation, (CON_AXIS2), "along %s Z");
else if ((t->modifiers & MOD_CONSTRAINT_PLANE) && ((t->flag & T_2D_EDIT)==0))
setUserConstraint(t, (CON_AXIS0|CON_AXIS1), "locking %s Z");
setUserConstraint(t, orientation, (CON_AXIS0|CON_AXIS1), "locking %s Z");
}
}
else if ((t->flag & T_2D_EDIT)==0) {
@@ -1511,7 +1514,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
t->con.mode |= CON_AXIS2;
}
setUserConstraint(t, t->con.mode, "%s");
setUserConstraint(t, t->current_orientation, t->con.mode, "%s");
}
}

View File

@@ -548,7 +548,7 @@ void drawConstraint(const struct bContext *C, TransInfo *t);
void getConstraintMatrix(TransInfo *t);
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
void setUserConstraint(TransInfo *t, int mode, const char text[]);
void setUserConstraint(TransInfo *t, short orientation, int mode, const char text[]);
void constraintNumInput(TransInfo *t, float vec[3]);

View File

@@ -551,11 +551,10 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
ftext is a format string passed to sprintf. It will add the name of
the orientation where %s is (logically).
*/
void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
void setUserConstraint(TransInfo *t, short orientation, int mode, const char ftext[]) {
char text[40];
//short twmode= (t->spacetype==SPACE_VIEW3D)? ((View3D*)t->view)->twmode: V3D_MANIP_GLOBAL;
switch(t->current_orientation) {
switch(orientation) {
case V3D_MANIP_GLOBAL:
{
float mtx[3][3];