Fix broken by D1880 line stipple deactivation
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@@ -442,11 +442,11 @@ void GPU_basic_shader_bind(int options)
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glDisable(GL_TEXTURE_2D);
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}
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if (options & GPU_SHADER_LINE) {
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if (options & GPU_SHADER_STIPPLE)
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glEnable(GL_LINE_STIPPLE);
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else if (bound_options & GPU_SHADER_STIPPLE)
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glDisable(GL_LINE_STIPPLE);
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if ((options & GPU_SHADER_LINE) && (options & GPU_SHADER_STIPPLE)) {
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glEnable(GL_LINE_STIPPLE);
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}
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else if ((bound_options & GPU_SHADER_LINE) && (bound_options & GPU_SHADER_STIPPLE)) {
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glDisable(GL_LINE_STIPPLE);
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}
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else {
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if (options & GPU_SHADER_STIPPLE)
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