Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.
This commit is contained in:
2009-06-12 14:22:27 +00:00
parent 32b34f82fd
commit a62bec6667
7 changed files with 305 additions and 18 deletions

View File

@@ -195,6 +195,7 @@ typedef struct uiLayout uiLayout;
#define OPTIONN (39<<9)
#define SEARCH_MENU (40<<9)
#define BUT_EXTRA (41<<9)
#define HSVCIRCLE (42<<9)
#define BUTTYPE (63<<9)
/* Drawing

View File

@@ -2232,7 +2232,7 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short
}
}
if(but->type==HSVCUBE) { /* hsv buttons temp storage */
if(ELEM(but->type, HSVCUBE, HSVCIRCLE)) { /* hsv buttons temp storage */
float rgb[3];
ui_get_but_vectorf(but, rgb);
rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2);

View File

@@ -621,6 +621,7 @@ static void ui_apply_button(bContext *C, uiBlock *block, uiBut *but, uiHandleBut
break;
case BUT_NORMAL:
case HSVCUBE:
case HSVCIRCLE:
ui_apply_but_VEC(C, but, data);
break;
case BUT_COLORBAND:
@@ -1432,7 +1433,7 @@ static void ui_numedit_begin(uiBut *but, uiHandleButtonData *data)
data->coba= (ColorBand*)but->poin;
but->editcoba= data->coba;
}
else if(ELEM(but->type, BUT_NORMAL, HSVCUBE)) {
else if(ELEM3(but->type, BUT_NORMAL, HSVCUBE, HSVCIRCLE)) {
ui_get_but_vectorf(but, data->origvec);
VECCOPY(data->vec, data->origvec);
but->editvec= data->vec;
@@ -2100,6 +2101,25 @@ static int ui_do_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data, wm
return WM_UI_HANDLER_BREAK;
}
}
else if(but->type==COL) {
if( ELEM(event->type, WHEELDOWNMOUSE, WHEELUPMOUSE) && event->alt) {
float col[3];
ui_get_but_vectorf(but, col);
rgb_to_hsv(col[0], col[1], col[2], but->hsv, but->hsv+1, but->hsv+2);
if(event->type==WHEELDOWNMOUSE)
but->hsv[2]= CLAMPIS(but->hsv[2]-0.05f, 0.0f, 1.0f);
else
but->hsv[2]= CLAMPIS(but->hsv[2]+0.05f, 0.0f, 1.0f);
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], data->vec, data->vec+1, data->vec+2);
button_activate_state(C, but, BUTTON_STATE_EXIT);
ui_apply_button(C, but->block, but, data, 1);
return WM_UI_HANDLER_BREAK;
}
}
}
return WM_UI_HANDLER_CONTINUE;
@@ -2223,8 +2243,11 @@ static int ui_numedit_but_HSVCUBE(uiBut *but, uiHandleButtonData *data, int mx,
but->hsv[2]= x;
but->hsv[1]= y;
}
else
else if(but->a1==3) {
but->hsv[0]= x;
}
else
but->hsv[2]= y;
ui_set_but_hsv(but); // converts to rgb
@@ -2276,6 +2299,79 @@ static int ui_do_but_HSVCUBE(bContext *C, uiBlock *block, uiBut *but, uiHandleBu
return WM_UI_HANDLER_CONTINUE;
}
static int ui_numedit_but_HSVCIRCLE(uiBut *but, uiHandleButtonData *data, int mx, int my)
{
rcti rect;
int changed= 1;
rect.xmin= but->x1; rect.xmax= but->x2;
rect.ymin= but->y1; rect.ymax= but->y2;
ui_hsvcircle_vals_from_pos(but->hsv, but->hsv+1, &rect, (float)mx, (float)my);
ui_set_but_hsv(but); // converts to rgb
// update button values and strings
// XXX ui_update_block_buts_hsv(but->block, but->hsv);
data->draglastx= mx;
data->draglasty= my;
return changed;
}
static int ui_do_but_HSVCIRCLE(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
{
int mx, my;
mx= event->x;
my= event->y;
ui_window_to_block(data->region, block, &mx, &my);
if(data->state == BUTTON_STATE_HIGHLIGHT) {
if(event->type==LEFTMOUSE && event->val==KM_PRESS) {
data->dragstartx= mx;
data->dragstarty= my;
data->draglastx= mx;
data->draglasty= my;
button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
/* also do drag the first time */
if(ui_numedit_but_HSVCIRCLE(but, data, mx, my))
ui_numedit_apply(C, block, but, data);
return WM_UI_HANDLER_BREAK;
}
}
else if(data->state == BUTTON_STATE_NUM_EDITING) {
/* XXX hardcoded keymap check.... */
if(event->type == WHEELDOWNMOUSE) {
but->hsv[2]= CLAMPIS(but->hsv[2]-0.05f, 0.0f, 1.0f);
ui_set_but_hsv(but); // converts to rgb
ui_numedit_apply(C, block, but, data);
}
else if(event->type == WHEELUPMOUSE) {
but->hsv[2]= CLAMPIS(but->hsv[2]+0.05f, 0.0f, 1.0f);
ui_set_but_hsv(but); // converts to rgb
ui_numedit_apply(C, block, but, data);
}
else if(event->type == MOUSEMOVE) {
if(mx!=data->draglastx || my!=data->draglasty) {
if(ui_numedit_but_HSVCIRCLE(but, data, mx, my))
ui_numedit_apply(C, block, but, data);
}
}
else if(event->type==LEFTMOUSE && event->val!=KM_PRESS)
button_activate_state(C, but, BUTTON_STATE_EXIT);
return WM_UI_HANDLER_BREAK;
}
return WM_UI_HANDLER_CONTINUE;
}
static int verg_colorband(const void *a1, const void *a2)
{
const CBData *x1=a1, *x2=a2;
@@ -2847,6 +2943,9 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event)
case HSVCUBE:
retval= ui_do_but_HSVCUBE(C, block, but, data, event);
break;
case HSVCIRCLE:
retval= ui_do_but_HSVCIRCLE(C, block, but, data, event);
break;
#ifdef INTERNATIONAL
case CHARTAB:
retval= ui_do_but_CHARTAB(C, block, but, data, event);
@@ -3545,8 +3644,10 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle *menu,
if(event->type == MOUSEMOVE)
ui_mouse_motion_towards_init(menu, mx, my, 0);
/* first block own event func */
if(block->block_event_func && block->block_event_func(C, block, event));
/* events not for active search menu button */
if(but==NULL || but->type!=SEARCH_MENU) {
else if(but==NULL || but->type!=SEARCH_MENU) {
switch(event->type) {
/* closing sublevels of pulldowns */
case LEFTARROWKEY:

View File

@@ -254,6 +254,9 @@ struct uiBlock {
uiBlockHandleFunc handle_func;
void *handle_func_arg;
/* custom extra handling */
int (*block_event_func)(const struct bContext *C, struct uiBlock *, struct wmEvent *);
/* extra draw function for custom blocks */
void (*drawextra)(const struct bContext *C, void *idv, rcti *rect);
@@ -306,6 +309,8 @@ extern void ui_set_but_hsv(uiBut *but);
extern void ui_get_but_vectorf(uiBut *but, float *vec);
extern void ui_set_but_vectorf(uiBut *but, float *vec);
extern void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my);
extern void ui_get_but_string(uiBut *but, char *str, int maxlen);
extern int ui_set_but_string(struct bContext *C, uiBut *but, const char *str);
extern int ui_get_but_string_max_length(uiBut *but);

View File

@@ -1393,6 +1393,7 @@ static void update_picker_hex(uiBlock *block, float *rgb)
}
}
/* also used by small picker, be careful with name checks below... */
void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
{
uiBut *bt;
@@ -1406,7 +1407,7 @@ void ui_update_block_buts_hsv(uiBlock *block, float *hsv)
update_picker_hex(block, rgb);
for(bt= block->buttons.first; bt; bt= bt->next) {
if(bt->type==HSVCUBE) {
if(ELEM(bt->type, HSVCUBE, HSVCIRCLE)) {
VECCOPY(bt->hsv, hsv);
ui_set_but_hsv(bt);
}
@@ -1701,22 +1702,103 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
uiBlockEndAlign(block);
}
/* bt1 is num but, hsv1 is pointer to original color in hsv space*/
/* callback to handle changes */
static void do_picker_small_cb(bContext *C, void *bt1, void *hsv1)
{
uiBut *but1= (uiBut *)bt1;
uiPopupBlockHandle *popup= but1->block->handle;
float *hsv= (float *)hsv1;
float *fp= NULL;
fp= (float *)but1->poin;
rgb_to_hsv(fp[0], fp[1], fp[2], hsv, hsv+1, hsv+2);
ui_update_block_buts_hsv(but1->block, hsv);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
}
/* only the color, a circle, slider */
void uiBlockPickerSmall(uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval)
{
uiBut *bt;
VECCOPY(old, col); // old color stored there, for palette_cb to work
/* HS circle */
bt= uiDefButF(block, HSVCIRCLE, retval, "", 0, 0,SPICK,SPICK, col, 0.0, 0.0, 0, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
/* value */
bt= uiDefButF(block, HSVCUBE, retval, "", SPICK+DPICK,0,14,SPICK, col, 0.0, 0.0, 4, 0, "");
uiButSetFunc(bt, do_picker_small_cb, bt, hsv);
}
static int ui_picker_small_wheel(const bContext *C, uiBlock *block, wmEvent *event)
{
float add= 0.0f;
if(event->type==WHEELUPMOUSE)
add= 0.05f;
else if(event->type==WHEELDOWNMOUSE)
add= -0.05f;
if(add!=0.0f) {
uiBut *but;
for(but= block->buttons.first; but; but= but->next) {
if(but->type==HSVCUBE && but->active==NULL) {
uiPopupBlockHandle *popup= block->handle;
float col[3];
ui_get_but_vectorf(but, col);
rgb_to_hsv(col[0], col[1], col[2], but->hsv, but->hsv+1, but->hsv+2);
but->hsv[2]= CLAMPIS(but->hsv[2]+add, 0.0f, 1.0f);
hsv_to_rgb(but->hsv[0], but->hsv[1], but->hsv[2], col, col+1, col+2);
ui_set_but_vectorf(but, col);
ui_update_block_buts_hsv(block, but->hsv);
if(popup)
popup->menuretval= UI_RETURN_UPDATE;
return 1;
}
}
}
return 0;
}
uiBlock *ui_block_func_COL(bContext *C, uiPopupBlockHandle *handle, void *arg_but)
{
wmWindow *win= CTX_wm_window(C); // XXX temp, needs to become keymap to detect type?
uiBut *but= arg_but;
uiBlock *block;
static float hsvcol[3], oldcol[3];
static char hexcol[128];
block= uiBeginBlock(C, handle->region, "colorpicker", UI_EMBOSS);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
VECCOPY(handle->retvec, but->editvec);
uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
if(win->eventstate->shift) {
uiBlockPickerButtons(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_KEEP_OPEN;
uiBoundsBlock(block, 3);
}
else {
uiBlockPickerSmall(block, handle->retvec, hsvcol, oldcol, hexcol, 'p', 0);
block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1;
uiBoundsBlock(block, 10);
block->block_event_func= ui_picker_small_wheel;
}
/* and lets go */
block->direction= UI_TOP;
uiBoundsBlock(block, 3);
return block;
}

View File

@@ -1087,6 +1087,20 @@ static struct uiWidgetColors wcol_box= {
0, 0
};
/* free wcol struct to play with */
static struct uiWidgetColors wcol_tmp= {
{0, 0, 0, 255},
{128, 128, 128, 255},
{100, 100, 100, 255},
{25, 25, 25, 255},
{0, 0, 0, 255},
{255, 255, 255, 255},
0,
0, 0
};
/* called for theme init (new theme) and versions */
void ui_widget_color_init(ThemeUI *tui)
@@ -1262,9 +1276,28 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
glDisable(GL_BLEND);
}
/* ************ custom buttons, old stuff ************** */
static void ui_hsvcircle_to_val(float *valrad, float *valdist, rcti *rect, float mx, float my)
static void ui_hsv_cursor(float x, float y)
{
glPushMatrix();
glTranslatef(x, y, 0.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glutil_draw_filled_arc(0.0f, M_PI*2.0, 3.0f, 8);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH );
glColor3f(0.0f, 0.0f, 0.0f);
glutil_draw_lined_arc(0.0f, M_PI*2.0, 3.0f, 12);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH );
glPopMatrix();
}
void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my)
{
/* duplication of code... well, simple is better now */
float centx= (float)(rect->xmin + rect->xmax)/2;
@@ -1319,7 +1352,7 @@ void ui_draw_but_HSVCIRCLE(uiBut *but, rcti *rect)
float si= sin(ang);
float co= cos(ang);
ui_hsvcircle_to_val(hsv, hsv+1, rect, centx + co*radius, centy + si*radius);
ui_hsvcircle_vals_from_pos(hsv, hsv+1, rect, centx + co*radius, centy + si*radius);
hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
glColor3fv(col);
glVertex2f( centx + co*radius, centy + si*radius);
@@ -1327,8 +1360,27 @@ void ui_draw_but_HSVCIRCLE(uiBut *but, rcti *rect)
glEnd();
glShadeModel(GL_FLAT);
/* fully rounded outline */
glPushMatrix();
glTranslatef(centx, centy, 0.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH );
glColor3f(0.0f, 0.0f, 0.0f);
glutil_draw_lined_arc(0.0f, M_PI*2.0, radius, tot);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH );
glPopMatrix();
/* cursor */
ang= 2.0f*M_PI*but->hsv[0] + 0.5f*M_PI;
radius= but->hsv[1]*radius;
ui_hsv_cursor(centx + cos(-ang)*radius, centy + sin(-ang)*radius);
}
/* ************ custom buttons, old stuff ************** */
/* draws in resolution of 20x4 colors */
static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
{
@@ -1366,7 +1418,7 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
x= v; y= s;
}
else { // only hue slider
else if(but->a1==3) { // only hue slider
hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
VECCOPY(col1[1], col1[0]);
VECCOPY(col1[2], col1[0]);
@@ -1400,7 +1452,7 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
}
else { // only H
else if(but->a1==3) { // only H
hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
VECCOPY(col1[1], col1[0]);
VECCOPY(col1[2], col1[0]);
@@ -1438,13 +1490,42 @@ static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect)
CLAMP(x, rect->xmin+3.0, rect->xmax-3.0);
CLAMP(y, rect->ymin+3.0, rect->ymax-3.0);
fdrawXORcirc(x, y, 3.1);
ui_hsv_cursor(x, y);
/* outline */
glColor3ub(0, 0, 0);
fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
}
/* vertical 'value' slider, using new widget code */
static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
{
uiWidgetBase wtb;
float rad= 0.5f*(rect->xmax - rect->xmin);
float x, y;
widget_init(&wtb);
/* fully rounded */
round_box_edges(&wtb, 15, rect, rad);
/* setup temp colors */
wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0;
wcol_tmp.inner[0]= wcol_tmp.inner[1]= wcol_tmp.inner[2]= 128;
wcol_tmp.shadetop= 127;
wcol_tmp.shadedown= -128;
wcol_tmp.shaded= 1;
widgetbase_draw(&wtb, &wcol_tmp);
/* cursor */
x= rect->xmin + 0.5f*(rect->xmax-rect->xmin);
y= rect->ymin + but->hsv[2]*(rect->ymax-rect->ymin);
CLAMP(y, rect->ymin+3.0, rect->ymax-3.0);
ui_hsv_cursor(x, y);
}
/* ************ button callbacks, draw ***************** */
@@ -1930,35 +2011,43 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
fstyle= &style->widgetlabel;
}
break;
case SEPR:
break;
case BUT:
wt= widget_type(UI_WTYPE_EXEC);
break;
case NUM:
wt= widget_type(UI_WTYPE_NUMBER);
break;
case NUMSLI:
case HSVSLI:
wt= widget_type(UI_WTYPE_SLIDER);
break;
case ROW:
wt= widget_type(UI_WTYPE_RADIO);
break;
case TEX:
wt= widget_type(UI_WTYPE_NAME);
break;
case SEARCH_MENU:
wt= widget_type(UI_WTYPE_NAME);
if(but->block->flag & UI_BLOCK_LOOP)
wt->wcol_theme= &btheme->tui.wcol_menu_back;
break;
case TOGBUT:
case TOG:
case TOGN:
case TOG3:
wt= widget_type(UI_WTYPE_TOGGLE);
break;
case OPTION:
case OPTIONN:
if (!(but->flag & UI_HAS_ICON)) {
@@ -1968,6 +2057,7 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
else
wt= widget_type(UI_WTYPE_TOGGLE);
break;
case MENU:
case BLOCK:
case ICONTEXTROW:
@@ -1994,16 +2084,25 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect);
break;
// XXX four old button types
case HSVCUBE:
ui_draw_but_HSVCUBE(but, rect);
if(but->a1==4) // vertical V slider, uses new widget draw now
ui_draw_but_HSV_v(but, rect);
else // other HSV pickers...
ui_draw_but_HSVCUBE(but, rect);
break;
case HSVCIRCLE:
ui_draw_but_HSVCIRCLE(but, rect);
break;
case BUT_COLORBAND:
ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect);
break;
case BUT_NORMAL:
ui_draw_but_NORMAL(but, &tui->wcol_regular, rect);
break;
case BUT_CURVE:
ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect);
break;

View File

@@ -665,7 +665,6 @@ void ED_preview_draw(const bContext *C, void *idp, rcti *rect)
}
if(ok==0) {
printf("added shader job\n");
ED_preview_shader_job(C, sa, idp, newx, newy);
}
}