changes to get benoits logic updates building on scons with gcc
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@@ -1105,7 +1105,8 @@ void BL_ConvertActuators(char* maggiename,
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buf = txt_to_buf(_2dfilter->text);
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if (buf)
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{
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tmp->SetShaderText(STR_String(buf));
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STR_String buf_str= buf;
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tmp->SetShaderText(buf_str);
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MEM_freeN(buf);
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}
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}
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@@ -3,7 +3,7 @@ Import ('env')
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sources = env.Glob('*.cpp')
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incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Scenegraph'
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incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph'
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incs += ' ' + env['BF_PYTHON_INC']
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cxxflags = []
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@@ -5,7 +5,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp')
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incs = '. #/source/kernel/gen_system #/intern/string'
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incs += ' #/source/gameengine/Expressions #/intern/moto/include'
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incs += ' #/source/gameengine/Rasterizer #/source/gameengine/Scenegraph'
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incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
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incs += ' ' + env['BF_PYTHON_INC']
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@@ -5,7 +5,7 @@ sources = env.Glob('*.cpp')
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incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Ketsji'
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incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions'
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incs += ' #source/gameengine/Network #source/gameengine/Scenegraph'
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incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' ' + env['BF_PYTHON_INC']
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