Bugfix: [#23149] Showing cache instead of rendering with the VSE
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@@ -44,6 +44,7 @@
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#include "BKE_main.h"
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#include "BKE_multires.h"
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#include "BKE_report.h"
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#include "BKE_sequencer.h"
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#include "WM_api.h"
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#include "WM_types.h"
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@@ -413,6 +414,12 @@ static int screen_render_exec(bContext *C, wmOperator *op)
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BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(scene, ima);
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/* cleanup sequencer caches before starting user triggered render.
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otherwise, invalidated cache entries can make their way into
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the output rendering. We can't put that into RE_BlenderFrame,
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since sequence rendering can call that recursively... (peter) */
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seq_stripelem_cache_cleanup();
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if(RNA_boolean_get(op->ptr, "animation"))
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RE_BlenderAnim(re, mainp, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
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else
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@@ -633,6 +640,12 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
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/* flush multires changes (for sculpt) */
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multires_force_render_update(CTX_data_active_object(C));
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/* cleanup sequencer caches before starting user triggered render.
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otherwise, invalidated cache entries can make their way into
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the output rendering. We can't put that into RE_BlenderFrame,
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since sequence rendering can call that recursively... (peter) */
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seq_stripelem_cache_cleanup();
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/* get editmode results */
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ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
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