patch [#26978] Minor Spelling Mistakes in Editor Operators

+ some errors I noticed.
This commit is contained in:
2011-04-19 10:35:24 +00:00
parent 5b920bc2ff
commit a8185f4cc8
11 changed files with 15 additions and 15 deletions

View File

@@ -95,7 +95,7 @@ typedef struct bUnitDef {
/* define a single unit */
typedef struct bUnitCollection {
struct bUnitDef *units;
int base_unit; /* basic unit index (when user desn't specify unit explicitly) */
int base_unit; /* basic unit index (when user doesn't specify unit explicitly) */
int flag; /* options for this system */
int length; /* to quickly find the last item */
} bUnitCollection;

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@@ -1509,7 +1509,7 @@ static int pose_group_deselect_exec (bContext *C, wmOperator *UNUSED(op))
void POSE_OT_group_deselect (wmOperatorType *ot)
{
/* identifiers */
ot->name= "Deselecte Bone Group";
ot->name= "Deselect Bone Group";
ot->idname= "POSE_OT_group_deselect";
ot->description= "Deselect bones of active Bone Group";

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@@ -3581,7 +3581,7 @@ void CURVE_OT_spline_type_set(wmOperatorType *ot)
/* identifiers */
ot->name= "Set Spline Type";
ot->description = "Set type of actibe spline";
ot->description = "Set type of active spline";
ot->idname= "CURVE_OT_spline_type_set";
/* api callbacks */

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@@ -2452,7 +2452,7 @@ static int select_linked_limited_invoke(ViewContext *vc, short all, short sel)
if (!change)
return OPERATOR_CANCELLED;
if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */
if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundaries */
for(efa= em->faces.first; efa; efa= efa->next)
if (efa->f & SELECT)
EM_select_face(efa, 1);
@@ -2582,7 +2582,7 @@ void MESH_OT_select_linked_pick(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
}
@@ -2671,7 +2671,7 @@ void MESH_OT_select_linked(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
}

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@@ -5414,7 +5414,7 @@ static void freecollections(ListBase *allcollections)
/*Begin UV Edge Collapse Code
Like Edge subdivide, Edge Collapse should handle UV's intelligently, but since UV's are a per-face attribute, normal edge collapse will fail
in areas such as the boundries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
in areas such as the boundaries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
The welded UV edges can then be sorted and collapsed.
*/
typedef struct wUV{

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@@ -1220,7 +1220,7 @@ void ACTION_OT_keyframe_type (wmOperatorType *ot)
/* identifiers */
ot->name= "Set Keyframe Type";
ot->idname= "ACTION_OT_keyframe_type";
ot->description= "Set type of keyframe for the seleced keyframes";
ot->description= "Set type of keyframe for the selected keyframes";
/* api callbacks */
ot->invoke= WM_menu_invoke;

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@@ -581,7 +581,7 @@ static void LOGIC_OT_sensor_move(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Sensor";
ot->description = "Move Densor";
ot->description = "Move Sensor";
ot->idname= "LOGIC_OT_sensor_move";
/* api callbacks */

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@@ -1002,7 +1002,7 @@ void NLA_OT_mute_toggle (wmOperatorType *ot)
/* identifiers */
ot->name= "Toggle Muting";
ot->idname= "NLA_OT_mute_toggle";
ot->description= "Mute or un-muted selected strips";
ot->description= "Mute or un-mute selected strips";
/* api callbacks */
ot->exec= nlaedit_toggle_mute_exec;
@@ -1384,7 +1384,7 @@ void NLA_OT_action_sync_length (wmOperatorType *ot)
/* identifiers */
ot->name= "Sync Action Length";
ot->idname= "NLA_OT_action_sync_length";
ot->description= "Sychronise the length of the referenced Action with the lengths used in the strip";
ot->description= "Synchronise the length of the referenced Action with the lengths used in the strip";
/* api callbacks */
ot->exec= nlaedit_sync_actlen_exec;
@@ -1803,7 +1803,7 @@ void NLA_OT_fmodifier_add (wmOperatorType *ot)
/* identifiers */
ot->name= "Add F-Modifier";
ot->idname= "NLA_OT_fmodifier_add";
ot->description= "Add F-Modifier of the secified type to the selected NLA-Strips";
ot->description= "Add F-Modifier of the specified type to the selected NLA-Strips";
/* api callbacks */
ot->invoke= nla_fmodifier_add_invoke;

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@@ -1729,7 +1729,7 @@ void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
/* identifiers */
ot->name= "Toggle Renderability";
ot->idname= "OUTLINER_OT_renderability_toggle";
ot->description= "Toggle the renderbility of selected items";
ot->description= "Toggle the renderability of selected items";
/* callbacks */
ot->exec= outliner_toggle_renderability_exec;

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@@ -1678,7 +1678,7 @@ void VIEW3D_OT_render_border(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Render Border";
ot->description = "Set the boundries of the border render and enables border render ";
ot->description = "Set the boundaries of the border render and enables border render ";
ot->idname= "VIEW3D_OT_render_border";
/* api callbacks */

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@@ -1787,7 +1787,7 @@ static void UV_OT_select(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select";
ot->description= "Select UV vertice";
ot->description= "Select UV vertices";
ot->idname= "UV_OT_select";
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;