patch [#26978] Minor Spelling Mistakes in Editor Operators
+ some errors I noticed.
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@@ -95,7 +95,7 @@ typedef struct bUnitDef {
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/* define a single unit */
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typedef struct bUnitCollection {
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struct bUnitDef *units;
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int base_unit; /* basic unit index (when user desn't specify unit explicitly) */
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int base_unit; /* basic unit index (when user doesn't specify unit explicitly) */
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int flag; /* options for this system */
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int length; /* to quickly find the last item */
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} bUnitCollection;
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@@ -1509,7 +1509,7 @@ static int pose_group_deselect_exec (bContext *C, wmOperator *UNUSED(op))
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void POSE_OT_group_deselect (wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Deselecte Bone Group";
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ot->name= "Deselect Bone Group";
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ot->idname= "POSE_OT_group_deselect";
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ot->description= "Deselect bones of active Bone Group";
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@@ -3581,7 +3581,7 @@ void CURVE_OT_spline_type_set(wmOperatorType *ot)
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/* identifiers */
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ot->name= "Set Spline Type";
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ot->description = "Set type of actibe spline";
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ot->description = "Set type of active spline";
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ot->idname= "CURVE_OT_spline_type_set";
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/* api callbacks */
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@@ -2452,7 +2452,7 @@ static int select_linked_limited_invoke(ViewContext *vc, short all, short sel)
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if (!change)
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return OPERATOR_CANCELLED;
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if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */
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if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundaries */
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for(efa= em->faces.first; efa; efa= efa->next)
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if (efa->f & SELECT)
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EM_select_face(efa, 1);
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@@ -2582,7 +2582,7 @@ void MESH_OT_select_linked_pick(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
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RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
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RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
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}
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@@ -2671,7 +2671,7 @@ void MESH_OT_select_linked(wmOperatorType *ot)
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
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RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
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}
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@@ -5414,7 +5414,7 @@ static void freecollections(ListBase *allcollections)
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/*Begin UV Edge Collapse Code
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Like Edge subdivide, Edge Collapse should handle UV's intelligently, but since UV's are a per-face attribute, normal edge collapse will fail
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in areas such as the boundries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
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in areas such as the boundaries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
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The welded UV edges can then be sorted and collapsed.
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*/
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typedef struct wUV{
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@@ -1220,7 +1220,7 @@ void ACTION_OT_keyframe_type (wmOperatorType *ot)
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/* identifiers */
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ot->name= "Set Keyframe Type";
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ot->idname= "ACTION_OT_keyframe_type";
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ot->description= "Set type of keyframe for the seleced keyframes";
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ot->description= "Set type of keyframe for the selected keyframes";
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/* api callbacks */
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ot->invoke= WM_menu_invoke;
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@@ -581,7 +581,7 @@ static void LOGIC_OT_sensor_move(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Move Sensor";
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ot->description = "Move Densor";
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ot->description = "Move Sensor";
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ot->idname= "LOGIC_OT_sensor_move";
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/* api callbacks */
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@@ -1002,7 +1002,7 @@ void NLA_OT_mute_toggle (wmOperatorType *ot)
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/* identifiers */
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ot->name= "Toggle Muting";
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ot->idname= "NLA_OT_mute_toggle";
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ot->description= "Mute or un-muted selected strips";
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ot->description= "Mute or un-mute selected strips";
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/* api callbacks */
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ot->exec= nlaedit_toggle_mute_exec;
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@@ -1384,7 +1384,7 @@ void NLA_OT_action_sync_length (wmOperatorType *ot)
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/* identifiers */
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ot->name= "Sync Action Length";
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ot->idname= "NLA_OT_action_sync_length";
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ot->description= "Sychronise the length of the referenced Action with the lengths used in the strip";
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ot->description= "Synchronise the length of the referenced Action with the lengths used in the strip";
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/* api callbacks */
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ot->exec= nlaedit_sync_actlen_exec;
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@@ -1803,7 +1803,7 @@ void NLA_OT_fmodifier_add (wmOperatorType *ot)
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/* identifiers */
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ot->name= "Add F-Modifier";
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ot->idname= "NLA_OT_fmodifier_add";
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ot->description= "Add F-Modifier of the secified type to the selected NLA-Strips";
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ot->description= "Add F-Modifier of the specified type to the selected NLA-Strips";
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/* api callbacks */
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ot->invoke= nla_fmodifier_add_invoke;
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@@ -1729,7 +1729,7 @@ void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
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/* identifiers */
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ot->name= "Toggle Renderability";
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ot->idname= "OUTLINER_OT_renderability_toggle";
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ot->description= "Toggle the renderbility of selected items";
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ot->description= "Toggle the renderability of selected items";
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/* callbacks */
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ot->exec= outliner_toggle_renderability_exec;
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@@ -1678,7 +1678,7 @@ void VIEW3D_OT_render_border(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Set Render Border";
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ot->description = "Set the boundries of the border render and enables border render ";
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ot->description = "Set the boundaries of the border render and enables border render ";
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ot->idname= "VIEW3D_OT_render_border";
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/* api callbacks */
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@@ -1787,7 +1787,7 @@ static void UV_OT_select(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Select";
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ot->description= "Select UV vertice";
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ot->description= "Select UV vertices";
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ot->idname= "UV_OT_select";
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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