GPUShader: Fix simple lighting modulating alpha color

This commit is contained in:
2018-04-23 21:00:32 +02:00
parent ad97ba3367
commit a8463284bb

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@@ -13,5 +13,6 @@ out vec4 fragColor;
void main()
{
fragColor = color * max(0.0, dot(normalize(normal), light));
fragColor = color;
fragColor.xyz *= clamp(dot(normalize(normal), light), 0.0, 1.0);
}