GPUShader: Fix simple lighting modulating alpha color
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		@@ -13,5 +13,6 @@ out vec4 fragColor;
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void main()
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{
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	fragColor = color * max(0.0, dot(normalize(normal), light));
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	fragColor = color;
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	fragColor.xyz *= clamp(dot(normalize(normal), light), 0.0, 1.0);
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}
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