edits to radish before merge with trunk
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
This commit is contained in:
@@ -1072,7 +1072,6 @@ class VIEW3D_MT_paint_weight(Menu):
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layout.operator("object.vertex_group_invert", text="Invert")
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layout.operator("object.vertex_group_clean", text="Clean")
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layout.operator("object.vertex_group_levels", text="Levels")
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# Radish
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layout.operator("object.vertex_group_fix", text="Fix Deforms")
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layout.separator()
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@@ -646,7 +646,6 @@ class VIEW3D_PT_tools_brush(PaintPanel, Panel):
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elif context.weight_paint_object and brush:
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layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
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layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
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# Radish
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layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint")
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col = layout.column()
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@@ -59,8 +59,8 @@ void paint_brush_set(struct Paint *paint, struct Brush *br);
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* Texture paint could be removed since selected faces are not used
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* however hiding faces is useful */
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int paint_facesel_test(struct Object *ob);
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int paint_vertsel_test(struct Object *ob);
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/* Session data (mode-specific) */
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typedef struct SculptSession {
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@@ -40,9 +40,7 @@
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#include "DNA_cloth_types.h"
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#include "DNA_key_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h" // N_T
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@@ -1760,7 +1758,6 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
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ColorBand *coba= stored_cb; /* warning, not a local var */
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unsigned char *wtcol;
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int i;
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int defbase_len = BLI_countlist(&ob->defbase);
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char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
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@@ -1807,7 +1804,6 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
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int has_multires = mmd != NULL, multires_applied = 0;
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int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
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int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
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(scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
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@@ -2870,7 +2870,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
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PARTICLE_P;
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float birthtime = 0.0, dietime = 0.0;
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float t, time = 0.0, dfra = 1.0 /* frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
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float t, time = 0.0, dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
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float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
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float prev_tangent[3] = {0.0f, 0.0f, 0.0f}, hairmat[4][4];
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float rotmat[3][3];
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@@ -657,26 +657,41 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
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int *vertsflipped = NULL, *mask= NULL;
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int a, totface, j, bbone, firstsegment, lastsegment;
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MVert *mv = me->mvert;
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MVert *mvert = me->mvert;
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int use_vert_sel= FALSE;
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int use_face_sel= FALSE;
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*err_str= NULL;
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/* count triangles and create mask */
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if((me->editflag & ME_EDIT_PAINT_MASK) || (use_vert_sel= ((me->editflag & ME_EDIT_VERT_SEL) != 0)))
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if( (use_face_sel= (me->editflag & ME_EDIT_PAINT_MASK) != 0) ||
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(use_vert_sel= ((me->editflag & ME_EDIT_VERT_SEL) != 0)))
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{
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mask= MEM_callocN(sizeof(int)*me->totvert, "heat_bone_weighting mask");
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}
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for(totface=0, a=0, mface=me->mface; a<me->totface; a++, mface++) {
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totface++;
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if(mface->v4) totface++;
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/* (added selectedVerts content for vertex mask, they used to just equal 1) */
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if(mask && ((mface->flag & ME_FACE_SEL) || use_vert_sel)) {
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mask[mface->v1]= use_vert_sel ? ((mv+mface->v1)->flag & 1): 1;
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mask[mface->v2]= use_vert_sel ? ((mv+mface->v2)->flag & 1): 1;
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mask[mface->v3]= use_vert_sel ? ((mv+mface->v3)->flag & 1): 1;
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if(mface->v4)
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mask[mface->v4]= use_vert_sel ? ((mv+mface->v4)->flag & 1): 1;
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if(use_vert_sel) {
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mask[mface->v1]= (mvert[mface->v1].flag & SELECT) != 0;
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mask[mface->v2]= (mvert[mface->v2].flag & SELECT) != 0;
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mask[mface->v3]= (mvert[mface->v3].flag & SELECT) != 0;
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if(mface->v4) {
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mask[mface->v4]= (mvert[mface->v4].flag & SELECT) != 0;
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}
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}
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else {
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if(use_face_sel) {
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mask[mface->v1]= 1;
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mask[mface->v2]= 1;
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mask[mface->v3]= 1;
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if(mface->v4) {
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mask[mface->v4]= 1;
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}
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}
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}
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}
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@@ -216,9 +216,6 @@ void ED_view3d_project_float(struct ARegion *a, const float vec[3], float adr[2]
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void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short do_shift);
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/* drawobject.c iterators */
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void mesh_obmode_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct MVert *mv, int x, int y, int index), void *userData, int clipVerts);
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void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
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void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
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void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData);
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@@ -3778,7 +3778,7 @@ static int ui_numedit_but_WAVEFORM(uiBut *but, uiHandleButtonData *data, int mx,
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Scopes *scopes = (Scopes *)but->poin;
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/* rcti rect; */
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int changed= 1;
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float /* dx, */ dy /* yfac=1.f */; /* UNUSED */
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float /* dx, */ dy /* , yfac=1.f */; /* UNUSED */
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/* rect.xmin= but->x1; rect.xmax= but->x2; */
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/* rect.ymin= but->y1; rect.ymax= but->y2; */
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@@ -2124,7 +2124,6 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
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//uiItemR(row, itemptr, "mute", 0, "", ICON_MUTE_IPO_OFF);
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uiBlockSetEmboss(block, UI_EMBOSS);
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}
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/* I need the RNA struct for vertex groups */
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else if(itemptr->type == &RNA_VertexGroup) {
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bDeformGroup *dg= (bDeformGroup *)itemptr->data;
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uiItemL(sub, name, icon);
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@@ -1967,28 +1967,33 @@ void paintvert_flush_flags(Object *ob)
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{
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Mesh *me= get_mesh(ob);
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DerivedMesh *dm= ob->derivedFinal;
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MVert *verts, *mv, *mv_orig;
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MVert *dm_mvert, *dm_mv;
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int *index_array = NULL;
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int totvert;
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int i;
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if(me==NULL || dm==NULL)
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return;
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index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
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verts = dm->getVertArray(dm);
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dm_mvert = dm->getVertArray(dm);
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totvert = dm->getNumVerts(dm);
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mv= verts;
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for (i= 0; i<totvert; i++, mv++) { /* loop over derived mesh faces */
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if(index_array) {
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mv_orig= me->mvert + index_array[i];
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mv->flag= mv_orig->flag;
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} else {
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mv_orig= me->mvert + i;
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mv->flag= mv_orig->flag;
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dm_mv= dm_mvert;
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if(index_array) {
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int orig_index;
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for (i= 0; i<totvert; i++, dm_mv++) {
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orig_index= index_array[i];
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if(orig_index != ORIGINDEX_NONE) {
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dm_mv->flag= me->mvert[index_array[i]].flag;
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}
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}
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}
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else {
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for (i= 0; i<totvert; i++, dm_mv++) {
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dm_mv->flag= me->mvert[i].flag;
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}
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}
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}
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@@ -200,10 +200,8 @@ void OBJECT_OT_vertex_group_copy(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_normalize(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_normalize_all(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_levels(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_lock(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_fix(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_invert(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_blend(struct wmOperatorType *ot);
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void OBJECT_OT_vertex_group_clean(struct wmOperatorType *ot);
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@@ -174,10 +174,8 @@ void ED_operatortypes_object(void)
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WM_operatortype_append(OBJECT_OT_vertex_group_copy);
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
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WM_operatortype_append(OBJECT_OT_vertex_group_lock);
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WM_operatortype_append(OBJECT_OT_vertex_group_fix);
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WM_operatortype_append(OBJECT_OT_vertex_group_invert);
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WM_operatortype_append(OBJECT_OT_vertex_group_levels);
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WM_operatortype_append(OBJECT_OT_vertex_group_blend);
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@@ -719,7 +719,7 @@ static void vgroup_normalize(Object *ob)
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for(i = 0; i < dvert_tot; i++) {
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -733,7 +733,7 @@ static void vgroup_normalize(Object *ob)
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if(weight_max > 0.0f) {
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for(i = 0; i < dvert_tot; i++) {
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -1167,7 +1167,7 @@ static void vgroup_levels(Object *ob, float offset, float gain)
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for(i = 0; i < dvert_tot; i++) {
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -1207,7 +1207,7 @@ static void vgroup_normalize_all(Object *ob, int lock_active)
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float lock_iweight= 1.0f;
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int j;
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -1251,7 +1251,7 @@ static void vgroup_normalize_all(Object *ob, int lock_active)
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for(i = 0; i < dvert_tot; i++) {
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int j;
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -1332,7 +1332,7 @@ static void vgroup_invert(Object *ob, int auto_assign, int auto_remove)
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for(i = 0; i < dvert_tot; i++) {
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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dvert = dvert_array[i];
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@@ -1461,7 +1461,7 @@ static void vgroup_clean(Object *ob, float eul, int keep_single)
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for(i = 0; i < dvert_tot; i++) {
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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dvert = dvert_array[i];
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@@ -1496,7 +1496,7 @@ static void vgroup_clean_all(Object *ob, float eul, int keep_single)
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for(i = 0; i < dvert_tot; i++) {
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int j;
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if(use_vert_sel && !((mvert+i)->flag & SELECT)) {
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if(use_vert_sel && !(mvert[i].flag & SELECT)) {
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continue;
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}
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@@ -2325,10 +2325,10 @@ static int vertex_group_fix_exec(bContext *C, wmOperator *op)
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Object *ob= CTX_data_active_object(C);
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Scene *scene= CTX_data_scene(C);
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float distToBe= RNA_float_get(op->ptr,"dist");
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float strength= RNA_float_get(op->ptr,"strength");
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float cp= RNA_float_get(op->ptr,"cp");
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ModifierData *md = ob->modifiers.first;
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float distToBe= RNA_float_get(op->ptr, "dist");
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float strength= RNA_float_get(op->ptr, "strength");
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float cp= RNA_float_get(op->ptr, "accuracy");
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ModifierData *md= ob->modifiers.first;
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while(md) {
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if(md->type == eModifierType_Mirror && (md->mode&eModifierMode_Realtime)) {
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@@ -2365,7 +2365,7 @@ void OBJECT_OT_vertex_group_fix(wmOperatorType *ot)
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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RNA_def_float(ot->srna, "dist", 0.0f, -FLT_MAX, FLT_MAX, "Distance", "The distance to move to.", -10.0f, 10.0f);
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RNA_def_float(ot->srna, "strength", 1.f, -2.0f, FLT_MAX, "Strength", "The distance moved can be changed by this multiplier.", -2.0f, 2.0f);
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RNA_def_float(ot->srna, "cp", 1.0f, 0.05f, FLT_MAX, "Change Sensitivity", "Changes the amount weights are altered with each iteration: lower values are slower.", 0.05f, 1.f);
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RNA_def_float(ot->srna, "accuracy", 1.0f, 0.05f, FLT_MAX, "Change Sensitivity", "Changes the amount weights are altered with each iteration: lower values are slower.", 0.05f, 1.f);
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}
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|
@@ -443,8 +443,8 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
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faceverts[3]= mface->v4;
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for (i=0; i<3 || faceverts[i]; i++) {
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if(!me->dvert[faceverts[i]].flag) {
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if(use_vert_sel && ((me->mvert[faceverts[i]].flag & SELECT) == 0)) {
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if(use_vert_sel && !(me->mvert[faceverts[i]].flag & SELECT)) {
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continue;
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}
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@@ -1147,11 +1147,11 @@ static void do_weight_paint_auto_normalize_all_groups(MDeformVert *dvert, char *
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/*
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See if the current deform vertex has a locked group
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*/
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static char has_locked_group(MDeformVert *dvert, char *flags)
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static char has_locked_group(MDeformVert *dvert, char *lock_flags)
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{
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int i;
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for(i = 0; i < dvert->totweight; i++) {
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if(flags[(dvert->dw+i)->def_nr] && (dvert->dw+i)->weight > 0.0f) {
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if(lock_flags[dvert->dw[i].def_nr] && dvert->dw[i].weight > 0.0f) {
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return TRUE;
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}
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}
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@@ -1166,25 +1166,25 @@ static char *gen_lck_flags(Object* ob, int defbase_len)
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char is_locked = FALSE;
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int i;
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//int defbase_len = BLI_countlist(&ob->defbase);
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char *flags = MEM_mallocN(defbase_len*sizeof(char), "defflags");
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char *lock_flags = MEM_mallocN(defbase_len*sizeof(char), "defflags");
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bDeformGroup *defgroup;
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for(i = 0, defgroup = ob->defbase.first; i < defbase_len && defgroup; defgroup = defgroup->next, i++) {
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flags[i] = ((defgroup->flag & DG_LOCK_WEIGHT) != 0);
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is_locked |= flags[i];
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lock_flags[i] = ((defgroup->flag & DG_LOCK_WEIGHT) != 0);
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is_locked |= lock_flags[i];
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}
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if(is_locked){
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return flags;
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return lock_flags;
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}
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// don't forget to free it if it is unneeded
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MEM_freeN(flags);
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MEM_freeN(lock_flags);
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return NULL;
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}
|
||||
|
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static int has_locked_group_selected(int defbase_len, char *defbase_sel, char *flags) {
|
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static int has_locked_group_selected(int defbase_len, char *defbase_sel, char *lock_flags) {
|
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int i;
|
||||
for(i = 0; i < defbase_len; i++) {
|
||||
if(defbase_sel[i] && flags[i]) {
|
||||
if(defbase_sel[i] && lock_flags[i]) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -1193,13 +1193,13 @@ static int has_locked_group_selected(int defbase_len, char *defbase_sel, char *f
|
||||
|
||||
|
||||
#if 0 /* UNUSED */
|
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static int has_unselected_unlocked_bone_group(int defbase_len, char *defbase_sel, int selected, char *flags, char *bone_groups) {
|
||||
static int has_unselected_unlocked_bone_group(int defbase_len, char *defbase_sel, int selected, char *lock_flags, char *bone_groups) {
|
||||
int i;
|
||||
if(defbase_len == selected) {
|
||||
return FALSE;
|
||||
}
|
||||
for(i = 0; i < defbase_len; i++) {
|
||||
if(bone_groups[i] && !defbase_sel[i] && !flags[i]) {
|
||||
if(bone_groups[i] && !defbase_sel[i] && !lock_flags[i]) {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@@ -1289,7 +1289,7 @@ static float redistribute_change(MDeformVert *ndv, char *change_status, int chan
|
||||
// observe the changes made to the weights of groups.
|
||||
// make sure all locked groups on the vertex have the same deformation
|
||||
// by moving the changes made to groups onto other unlocked groups
|
||||
static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, char *flags, char *bone_groups, char *validmap) {
|
||||
static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, char *lock_flags, char *bone_groups, char *validmap) {
|
||||
float totchange = 0.0f;
|
||||
float totchange_allowed = 0.0f;
|
||||
float left_over;
|
||||
@@ -1307,7 +1307,7 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
char *change_status;
|
||||
char new_weight_has_zero = FALSE;
|
||||
|
||||
if(!flags || !has_locked_group(ndv, flags)) {
|
||||
if(!lock_flags || !has_locked_group(ndv, lock_flags)) {
|
||||
return;
|
||||
}
|
||||
// record if a group was changed, unlocked and not changed, or locked
|
||||
@@ -1318,7 +1318,7 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
odw = defvert_find_index(odv, i);
|
||||
// the weights are zero, so we can assume a lot
|
||||
if(!ndw || !odw) {
|
||||
if (!flags[i] && bone_groups[i]){
|
||||
if (!lock_flags[i] && bone_groups[i]){
|
||||
defvert_verify_index(odv, i);
|
||||
defvert_verify_index(ndv, i);
|
||||
total_valid++;
|
||||
@@ -1327,15 +1327,17 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
continue;
|
||||
}
|
||||
// locked groups should not be changed
|
||||
if(flags[i]) {
|
||||
if(lock_flags[i]) {
|
||||
ndw->weight = odw->weight;
|
||||
} else if(ndw->weight != odw->weight) { // changed groups are handled here
|
||||
totchange += ndw->weight-odw->weight;
|
||||
}
|
||||
else if(ndw->weight != odw->weight) { // changed groups are handled here
|
||||
totchange += ndw->weight - odw->weight;
|
||||
change_status[i] = 2; // was altered already
|
||||
total_changed++;
|
||||
if(ndw->weight == 0) {
|
||||
new_weight_has_zero = TRUE;
|
||||
} else if(designatedw == -1){
|
||||
}
|
||||
else if(designatedw == -1){
|
||||
designatedw = i;
|
||||
}
|
||||
} // unchanged, unlocked bone groups are handled here
|
||||
@@ -1357,17 +1359,19 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
// on whether or not you are painting the weight(s) up or down
|
||||
if(totchange < 0) {
|
||||
totchange_allowed = total_valid - totchange_allowed;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
totchange_allowed *= -1;
|
||||
}
|
||||
left_over = 0;
|
||||
if(fabs(totchange_allowed) < fabs(totchange)) {
|
||||
if(fabsf(totchange_allowed) < fabsf(totchange)) {
|
||||
// this amount goes back onto the changed, unlocked weights
|
||||
left_over = fabs(fabs(totchange)-fabs(totchange_allowed));
|
||||
left_over = fabsf(fabsf(totchange) - fabsf(totchange_allowed));
|
||||
if(totchange > 0) {
|
||||
left_over *= -1;
|
||||
}
|
||||
}else {
|
||||
}
|
||||
else {
|
||||
// all of the change will be permitted
|
||||
totchange_allowed = -totchange;
|
||||
}
|
||||
@@ -1389,7 +1393,7 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
ndw->weight = (totchange_allowed + odw->weight + odw2->weight)/(1 + ndw2->weight/ndw->weight);
|
||||
designatedw_changed = TRUE;
|
||||
}
|
||||
ndw2->weight = ndw->weight*ndw2->weight/storedw;
|
||||
ndw2->weight = ndw->weight * ndw2->weight / storedw;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1399,10 +1403,11 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_len, c
|
||||
redistribute_change(ndv, change_status, 2, -2, validmap, left_over, total_changed);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// reset the weights
|
||||
for(i = 0; i < ndv->totweight; i++) {
|
||||
(ndv->dw+i)->weight = (odv->dw+i)->weight;
|
||||
ndv->dw[i].weight = odv->dw[i].weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1416,7 +1421,7 @@ static float get_mp_change(MDeformVert *odv, char *defbase_sel, float brush_chan
|
||||
int i;
|
||||
MDeformWeight *dw;
|
||||
for(i=0; i < odv->totweight; i++) {
|
||||
if(defbase_sel[(dw = (odv->dw+i))->def_nr]) {
|
||||
if(defbase_sel[(dw= &odv->dw[i])->def_nr]) {
|
||||
selwsum += dw->weight;
|
||||
}
|
||||
}
|
||||
@@ -1433,14 +1438,10 @@ static void reset_to_prev(MDeformVert *wv, MDeformVert *dv) {
|
||||
MDeformWeight *d;
|
||||
MDeformWeight *w;
|
||||
for(i = 0; i < dv->totweight; i++) {
|
||||
d = dv->dw+i;
|
||||
w = defvert_find_index(wv, d->def_nr);
|
||||
// if there was no w when there is a d, then the old weight was 0
|
||||
if(w) {
|
||||
d->weight = w->weight;
|
||||
} else {
|
||||
d->weight = 0;
|
||||
}
|
||||
d= &dv->dw[i];
|
||||
w= defvert_find_index(wv, d->def_nr);
|
||||
/* if there was no w when there is a d, then the old weight was 0 */
|
||||
d->weight = w ? w->weight : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1453,38 +1454,41 @@ static void clamp_weights(MDeformVert *dvert) {
|
||||
|
||||
/* fresh start to make multi-paint and locking modular */
|
||||
/* returns TRUE if it thinks you need to reset the weights due to normalizing while multi-painting */
|
||||
static int apply_mp_lcks_normalize(Mesh *me, int index, MDeformWeight *dw, MDeformWeight *tdw, int defbase_len, float change, float oldChange, float oldw, float neww, char *defbase_sel, int selected, char *bone_groups, char *validmap, char *flags, int multipaint) {
|
||||
static int apply_mp_lcks_normalize(Mesh *me, int index, MDeformWeight *dw, MDeformWeight *tdw, int defbase_len, float change, float oldChange, float oldw, float neww, char *defbase_sel, int selected, char *bone_groups, char *validmap, char *lock_flags, int multipaint)
|
||||
{
|
||||
MDeformVert *dvert = me->dvert+index;
|
||||
MDeformVert dv= {NULL};
|
||||
|
||||
dv.dw= MEM_dupallocN(dvert->dw);
|
||||
dv.flag = dvert->flag;
|
||||
dv.totweight = dvert->totweight;
|
||||
// do not multi-paint if a locked group is selected or the active group is locked
|
||||
// !flags[dw->def_nr] helps if nothing is selected, but active group is locked
|
||||
if((flags == NULL) || (has_locked_group_selected(defbase_len, defbase_sel, flags) == FALSE && flags[dw->def_nr] == FALSE)) {
|
||||
/* do not multi-paint if a locked group is selected or the active group is locked
|
||||
* !lock_flags[dw->def_nr] helps if nothing is selected, but active group is locked */
|
||||
if((lock_flags == NULL) || (lock_flags[dw->def_nr] == FALSE && has_locked_group_selected(defbase_len, defbase_sel, lock_flags) == FALSE)) {
|
||||
if(multipaint && selected > 1) {
|
||||
if(change && change!=1) {
|
||||
multipaint_selection(dvert, change, defbase_sel, defbase_len);
|
||||
}
|
||||
} else {// this lets users paint normally, but don't let them paint locked groups
|
||||
}
|
||||
else { /* this lets users paint normally, but don't let them paint locked groups */
|
||||
dw->weight = neww;
|
||||
}
|
||||
}
|
||||
clamp_weights(dvert);
|
||||
|
||||
enforce_locks(&dv, dvert, defbase_len, flags, bone_groups, validmap);
|
||||
enforce_locks(&dv, dvert, defbase_len, lock_flags, bone_groups, validmap);
|
||||
|
||||
do_weight_paint_auto_normalize_all_groups(dvert, validmap);
|
||||
|
||||
if(oldChange && multipaint && selected > 1) {
|
||||
if(tdw->weight != oldw) {
|
||||
if( neww > oldw ) {
|
||||
if(neww > oldw) {
|
||||
if(tdw->weight <= oldw) {
|
||||
MEM_freeN(dv.dw);
|
||||
return TRUE;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if(tdw->weight >= oldw) {
|
||||
MEM_freeN(dv.dw);
|
||||
return TRUE;
|
||||
@@ -1496,13 +1500,13 @@ static int apply_mp_lcks_normalize(Mesh *me, int index, MDeformWeight *dw, MDefo
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// within the current dvert index, get the dw that is selected and has a weight above 0
|
||||
// this helps multi-paint
|
||||
/* within the current dvert index, get the dw that is selected and has a weight
|
||||
* above 0, this helps multi-paint */
|
||||
static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *defbase_sel) {
|
||||
int i;
|
||||
MDeformWeight *dw;
|
||||
for(i=0; i< dvert->totweight; i++) {
|
||||
dw = dvert->dw+i;
|
||||
dw = &dvert->dw[i];
|
||||
if(defbase_sel[dw->def_nr] && dw->weight > 0) {
|
||||
return i;
|
||||
}
|
||||
@@ -1521,7 +1525,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
MDeformWeight *dw, *uw;
|
||||
int vgroup= ob->actdef-1;
|
||||
|
||||
char *flags;
|
||||
char *lock_flags;
|
||||
|
||||
char *defbase_sel;
|
||||
int selected;
|
||||
@@ -1539,15 +1543,18 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
if(dw==NULL || uw==NULL)
|
||||
return;
|
||||
|
||||
flags = gen_lck_flags(ob, defbase_len = BLI_countlist(&ob->defbase));
|
||||
lock_flags = gen_lck_flags(ob, defbase_len = BLI_countlist(&ob->defbase));
|
||||
defbase_sel = MEM_mallocN(defbase_len * sizeof(char), "dg_selected_flags");
|
||||
selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
|
||||
if(!selected && ob->actdef) {
|
||||
selected = 1;
|
||||
}
|
||||
// TODO: De-duplicate the simple weight paint
|
||||
// If there are no locks or multipaint, then there is no need to run the more complicated checks
|
||||
if((multipaint == FALSE || selected <= 1) && (flags == NULL || has_locked_group(me->dvert+index, flags) == FALSE)) {
|
||||
|
||||
/* TODO: De-duplicate the simple weight paint */
|
||||
|
||||
/* If there are no locks or multipaint,
|
||||
* then there is no need to run the more complicated checks */
|
||||
if((multipaint == FALSE || selected <= 1) && (lock_flags == NULL || has_locked_group(&me->dvert[index], lock_flags) == FALSE)) {
|
||||
wpaint_blend(wp, dw, uw, alpha, paintweight, flip, FALSE);
|
||||
do_weight_paint_auto_normalize_all_groups(me->dvert+index, validmap);
|
||||
|
||||
@@ -1562,9 +1569,10 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
do_weight_paint_auto_normalize_all_groups(me->dvert+j, validmap);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// use locks and/or multipaint
|
||||
// Need to know which groups are bone groups
|
||||
}
|
||||
else { /* use locks and/or multipaint */
|
||||
|
||||
/* Need to know which groups are bone groups */
|
||||
char *bone_groups = validmap ? validmap : wpaint_make_validmap(ob);
|
||||
|
||||
float oldw;
|
||||
@@ -1593,7 +1601,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
if(!tdw->weight) {
|
||||
i = get_first_selected_nonzero_weight(me->dvert+index, defbase_sel);
|
||||
if(i>=0) {
|
||||
tdw = ((me->dvert+index)->dw+i);
|
||||
tdw = &(me->dvert[index].dw[i]);
|
||||
tuw = defvert_verify_index(wp->wpaint_prev+index, tdw->def_nr);
|
||||
}
|
||||
else {
|
||||
@@ -1631,7 +1639,7 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
}
|
||||
}
|
||||
|
||||
if(apply_mp_lcks_normalize(me, index, dw, tdw, defbase_len, change, oldChange, oldw, neww, defbase_sel, selected, bone_groups, validmap, flags, multipaint)) {
|
||||
if(apply_mp_lcks_normalize(me, index, dw, tdw, defbase_len, change, oldChange, oldw, neww, defbase_sel, selected, bone_groups, validmap, lock_flags, multipaint)) {
|
||||
reset_to_prev(&dv, me->dvert+index);
|
||||
change = 0;
|
||||
oldChange = 0;
|
||||
@@ -1650,15 +1658,15 @@ static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
|
||||
|
||||
//uw->weight= dw->weight;
|
||||
|
||||
apply_mp_lcks_normalize(me, j, uw, tdw, defbase_len, change, oldChange, oldw, neww, defbase_sel, selected, bone_groups, validmap, flags, multipaint);
|
||||
apply_mp_lcks_normalize(me, j, uw, tdw, defbase_len, change, oldChange, oldw, neww, defbase_sel, selected, bone_groups, validmap, lock_flags, multipaint);
|
||||
}
|
||||
}
|
||||
if(!validmap) {
|
||||
MEM_freeN(bone_groups);
|
||||
}
|
||||
}
|
||||
if(flags) {
|
||||
MEM_freeN(flags);
|
||||
if(lock_flags) {
|
||||
MEM_freeN(lock_flags);
|
||||
}
|
||||
MEM_freeN(defbase_sel);
|
||||
}
|
||||
@@ -1916,8 +1924,6 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
|
||||
int totindex, index, totw, flip;
|
||||
float alpha;
|
||||
float mval[2], pressure;
|
||||
|
||||
|
||||
int use_vert_sel;
|
||||
|
||||
/* cannot paint if there is no stroke data */
|
||||
@@ -1946,7 +1952,6 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
|
||||
|
||||
swap_m4m4(wpd->vc.rv3d->persmat, mat);
|
||||
|
||||
|
||||
use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0;
|
||||
|
||||
/* which faces are involved */
|
||||
@@ -1973,7 +1978,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
|
||||
for(index=0; index<totindex; index++) {
|
||||
if(indexar[index] && indexar[index]<=me->totface) {
|
||||
|
@@ -77,7 +77,6 @@
|
||||
#include "BKE_pointcache.h"
|
||||
#include "BKE_unit.h"
|
||||
|
||||
|
||||
#include "smoke_API.h"
|
||||
|
||||
#include "IMB_imbuf.h"
|
||||
@@ -86,7 +85,6 @@
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
|
||||
#include "GPU_buffers.h"
|
||||
#include "GPU_draw.h"
|
||||
#include "GPU_extensions.h"
|
||||
|
||||
@@ -1742,58 +1740,19 @@ void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, EditVe
|
||||
dm->release(dm);
|
||||
}
|
||||
|
||||
static void mesh_obmode_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
struct { void (*func)(void *userData, MVert *mv, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData;
|
||||
Mesh *me = data->vc.obact->data;
|
||||
MVert *mv = me->mvert+index;
|
||||
//MVert *dmv = CDDM_get_verts(data->vc.obact->derivedFinal)+index;
|
||||
//MVert *mv = CDDM_get_verts(data->vc.obact->derivedFinal)+index;
|
||||
if ((mv->flag & ME_HIDE)==0) {
|
||||
short s[2]= {IS_CLIPPED, 0};
|
||||
|
||||
if (data->clipVerts) {
|
||||
view3d_project_short_clip(data->vc.ar, co, s, 1);
|
||||
} else {
|
||||
view3d_project_short_noclip(data->vc.ar, co, s);
|
||||
}
|
||||
|
||||
if (s[0]!=IS_CLIPPED)
|
||||
data->func(data->userData, mv, s[0], s[1], index);
|
||||
}
|
||||
}
|
||||
|
||||
void mesh_obmode_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, MVert *mv, int x, int y, int index), void *userData, int clipVerts)
|
||||
{
|
||||
struct { void (*func)(void *userData, MVert *mv, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } data;
|
||||
DerivedMesh *dm = mesh_get_derived_final(vc->scene, vc->obact, CD_MASK_BAREMESH);
|
||||
|
||||
data.vc= *vc;
|
||||
data.func = func;
|
||||
data.userData = userData;
|
||||
data.clipVerts = clipVerts;
|
||||
|
||||
if(clipVerts)
|
||||
ED_view3d_local_clipping(vc->rv3d, vc->obact->obmat); /* for local clipping lookups */
|
||||
|
||||
dm->foreachMappedVert(dm, mesh_obmode_foreachScreenVert__mapFunc, &data);
|
||||
|
||||
dm->release(dm);
|
||||
}
|
||||
|
||||
/* draw callback */
|
||||
static void drawSelectedVertices__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
||||
static void drawSelectedVertices__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
MVert *mv = userData;
|
||||
mv+=index;
|
||||
//printf("%d\n", index);
|
||||
MVert *mv = &((MVert *)userData)[index];
|
||||
|
||||
if(!(mv->flag & ME_HIDE)) {
|
||||
const char sel= mv->flag & 1;
|
||||
const char sel= mv->flag & SELECT;
|
||||
|
||||
// TODO define selected color
|
||||
if(sel) {
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
}else {
|
||||
}
|
||||
else {
|
||||
glColor3f(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
@@ -6594,7 +6553,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
|
||||
{
|
||||
struct {void* offset; MVert *mvert;} *data = userData;
|
||||
MVert *mv = data->mvert+index;
|
||||
MVert *mv = &data->mvert[index];
|
||||
int offset = (intptr_t) data->offset;
|
||||
|
||||
if (!(mv->flag & ME_HIDE)) {
|
||||
@@ -6720,7 +6679,7 @@ static int bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index, int *UNU
|
||||
{
|
||||
Mesh *me = userData;
|
||||
|
||||
if (!(me->mface[index].flag&ME_HIDE)) {
|
||||
if (!(me->mface[index].flag & ME_HIDE)) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
|
@@ -502,7 +502,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
|
||||
RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
|
||||
if(ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
|
||||
uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
|
||||
row= uiLayoutRow(layout, 1);
|
||||
uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
||||
|
@@ -2440,7 +2440,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
|
||||
int select;
|
||||
|
||||
select= (gesture_mode==GESTURE_MODAL_SELECT);
|
||||
|
||||
|
||||
if( CTX_data_edit_object(C) || paint_facesel_test(obact) || paint_vertsel_test(obact) ||
|
||||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT|OB_MODE_POSE))) )
|
||||
{
|
||||
|
@@ -38,7 +38,7 @@
|
||||
|
||||
/* This array contains the bytes used to pad the buffer to the next
|
||||
64-byte boundary. (RFC 1321, 3.1: Step 1) */
|
||||
static const unsigned char fillbuf[64] = { 0x80, 0 /* 0, 0, ... */ };
|
||||
static const unsigned char fillbuf[64] = { 0x80, 0 /* , 0, 0, ... */ };
|
||||
|
||||
|
||||
/* Initialize structure containing state of computation.
|
||||
|
@@ -762,8 +762,6 @@ typedef struct ToolSettings {
|
||||
char pad[5];
|
||||
|
||||
char auto_normalize; /*auto normalizing mode in wpaint*/
|
||||
|
||||
|
||||
char multipaint; /* paint multiple bones in wpaint */
|
||||
|
||||
short sculpt_paint_settings; /* user preferences for sculpt and paint */
|
||||
|
Reference in New Issue
Block a user