fix for error in previous commit.

- dupli-group armatures with pose bone objects set would draw with uninitialized color
- also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag.
This commit is contained in:
2012-06-07 08:02:48 +00:00
parent c714388473
commit a921ca86f7
2 changed files with 45 additions and 26 deletions

View File

@@ -1658,7 +1658,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
/* assumes object is Armature with pose */
static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
int dt, const unsigned char ob_wire_col[4],
const short is_ghost, const short is_outline)
const short do_const_color, const short is_outline)
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -1828,10 +1828,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* prepare colors */
if (is_ghost) {
if (do_const_color) {
/* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */
}
else if (arm->flag & ARM_POSEMODE)
else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
glColor3ubv(ob_wire_col);
@@ -1993,12 +1993,22 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
unsigned char col[4];
col[0] = ob_wire_col[0];
col[1] = ob_wire_col[1];
col[2] = ob_wire_col[2];
col[3] = 255;
if (do_const_color) {
/* so we can draw bone names in current const color */
float tcol[4];
glGetFloatv(GL_CURRENT_COLOR, tcol);
rgb_float_to_uchar(col, tcol);
col[3] = 255;
}
else {
col[0] = ob_wire_col[0];
col[1] = ob_wire_col[1];
col[2] = ob_wire_col[2];
col[3] = 255;
}
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -2602,7 +2612,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
}
}
draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, FALSE, is_outline);
draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, (flag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
if (ob->mode & OB_MODE_POSE)

View File

@@ -1231,19 +1231,23 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* lamp center */
copy_v3_v3(vec, ob->obmat[3]);
/* for AA effects */
curcol[0] = ob_wire_col[0];
curcol[1] = ob_wire_col[1];
curcol[2] = ob_wire_col[2];
curcol[3] = 154;
glColor4ubv(curcol);
if ((flag & DRAW_CONSTCOLOR) == 0) {
/* for AA effects */
curcol[0] = ob_wire_col[0];
curcol[1] = ob_wire_col[1];
curcol[2] = ob_wire_col[2];
curcol[3] = 154;
glColor4ubv(curcol);
}
if (lampsize > 0.0f) {
if (ob->id.us > 1) {
if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
else glColor4ub(0x77, 0xCC, 0xCC, 155);
if ((flag & DRAW_CONSTCOLOR) == 0) {
if (ob->id.us > 1) {
if (ob == OBACT || (ob->flag & SELECT)) glColor4ub(0x88, 0xFF, 0xFF, 155);
else glColor4ub(0x77, 0xCC, 0xCC, 155);
}
}
/* Inner Circle */
@@ -1253,8 +1257,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
drawcircball(GL_POLYGON, vec, lampsize, imat);
/* restore */
if (ob->id.us > 1)
glColor4ubv(curcol);
if ((flag & DRAW_CONSTCOLOR) == 0) {
if (ob->id.us > 1)
glColor4ubv(curcol);
}
/* Outer circle */
circrad = 3.0f * lampsize;
@@ -1486,9 +1492,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glDisable(GL_BLEND);
/* restore for drawing extra stuff */
glColor3ubv(ob_wire_col);
if ((flag & DRAW_CONSTCOLOR) == 0) {
/* restore for drawing extra stuff */
glColor3ubv(ob_wire_col);
}
}
static void draw_limit_line(float sta, float end, unsigned int col)
@@ -6540,7 +6547,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
RegionView3D *rv3d = ar->regiondata;
float vec1[3], vec2[3];
unsigned int col = 0;
unsigned char ob_wire_col[4];
unsigned char _ob_wire_col[4]; /* dont initialize this */
unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
int i, selstart, selend, empty_object = 0;
short dt, dtx, zbufoff = 0;
const short is_obact = (ob == OBACT);
@@ -6601,7 +6609,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
project_short(ar, ob->obmat[3], &base->sx);
draw_object_wire_color(scene, base, ob_wire_col, warning_recursive);
draw_object_wire_color(scene, base, _ob_wire_col, warning_recursive);
ob_wire_col = _ob_wire_col;
glColor3ubv(ob_wire_col);
}