Cleanup: remove dead code

This commit is contained in:
2021-03-07 16:08:45 +01:00
parent b30f89918e
commit a9fc9ce0ae
3 changed files with 0 additions and 135 deletions

View File

@@ -302,7 +302,6 @@ set(SRC
intern/node_exec.c
intern/node_geometry_exec.cc
intern/node_socket.cc
intern/node_tree_dependencies.cc
intern/node_tree_multi_function.cc
intern/node_tree_ref.cc
intern/node_util.c
@@ -321,7 +320,6 @@ set(SRC
NOD_geometry.h
NOD_geometry_exec.hh
NOD_math_functions.hh
NOD_node_tree_dependencies.hh
NOD_node_tree_multi_function.hh
NOD_node_tree_ref.hh
NOD_shader.h

View File

@@ -1,76 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_vector_set.hh"
#include "DNA_ID.h"
#include "DNA_object_types.h"
struct bNodeTree;
namespace blender::nodes {
class NodeTreeDependencies {
private:
VectorSet<Object *> transform_deps_;
VectorSet<Object *> geometry_deps_;
VectorSet<ID *> id_deps_;
public:
void add_transform_dependency(Object *object)
{
if (object == nullptr) {
return;
}
transform_deps_.add(object);
id_deps_.add(&object->id);
}
void add_geometry_dependency(Object *object)
{
if (object == nullptr) {
return;
}
geometry_deps_.add(object);
id_deps_.add(&object->id);
}
bool depends_on(ID *id) const
{
return id_deps_.contains(id);
}
Span<Object *> transform_dependencies()
{
return transform_deps_;
}
Span<Object *> geometry_dependencies()
{
return geometry_deps_;
}
Span<ID *> id_dependencies()
{
return id_deps_;
}
};
NodeTreeDependencies find_node_tree_dependencies(bNodeTree &ntree);
} // namespace blender::nodes

View File

@@ -1,57 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_node_tree_dependencies.hh"
#include "DNA_node_types.h"
#include "BKE_node.h"
namespace blender::nodes {
static void add_dependencies_of_node_tree(bNodeTree &ntree, NodeTreeDependencies &r_dependencies)
{
/* TODO: Do a bit more sophisticated parsing to see which dependencies are really required. */
LISTBASE_FOREACH (bNode *, node, &ntree.nodes) {
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (socket->type == SOCK_OBJECT) {
Object *object = reinterpret_cast<bNodeSocketValueObject *>(socket->default_value)->value;
if (object != nullptr) {
r_dependencies.add_transform_dependency(object);
if (object->type == OB_MESH) {
r_dependencies.add_geometry_dependency(object);
}
}
}
}
if (node->type == NODE_GROUP) {
bNodeTree *group = reinterpret_cast<bNodeTree *>(node->id);
if (group != nullptr) {
add_dependencies_of_node_tree(*group, r_dependencies);
}
}
}
}
NodeTreeDependencies find_node_tree_dependencies(bNodeTree &ntree)
{
NodeTreeDependencies dependencies;
add_dependencies_of_node_tree(ntree, dependencies);
return dependencies;
}
} // namespace blender::nodes