DRW: support clipping for object outlines

This commit is contained in:
2019-01-24 18:27:26 +11:00
parent 0b37399cbe
commit aa1b77dccb
3 changed files with 36 additions and 13 deletions

View File

@@ -418,12 +418,15 @@ static void OBJECT_engine_init(void *vedata)
if (!sh_data->outline_resolve) {
/* Outline */
sh_data->outline_prepass = DRW_shader_create_3D(datatoc_object_outline_prepass_frag_glsl, NULL);
sh_data->outline_prepass_wire = DRW_shader_create(
datatoc_object_outline_prepass_vert_glsl,
datatoc_object_outline_prepass_geom_glsl,
datatoc_object_outline_prepass_frag_glsl, NULL);
sh_data->outline_prepass = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_drw_shader_3D_vert_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
sh_data->outline_prepass_wire = DRW_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_geom_glsl, NULL},
.frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
sh_data->outline_resolve = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
@@ -665,11 +668,14 @@ static void OBJECT_engine_free(void)
}
}
static DRWShadingGroup *shgroup_outline(DRWPass *pass, const int *ofs, GPUShader *sh)
static DRWShadingGroup *shgroup_outline(DRWPass *pass, const int *ofs, GPUShader *sh, eDRW_ShaderSlot shader_slot)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_int(grp, "baseId", ofs, 1);
if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
@@ -1002,10 +1008,10 @@ static void OBJECT_cache_init(void *vedata)
sh = sh_data->outline_prepass_wire;
}
g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh);
g_data->outlines_select_dupli = shgroup_outline(psl->outlines, &g_data->id_ofs_select_dupli, sh);
g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh);
g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh);
g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh, draw_ctx->shader_slot);
g_data->outlines_select_dupli = shgroup_outline(psl->outlines, &g_data->id_ofs_select_dupli, sh, draw_ctx->shader_slot);
g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh, draw_ctx->shader_slot);
g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh, draw_ctx->shader_slot);
g_data->id_ofs_select = 0;
g_data->id_ofs_select_dupli = 0;

View File

@@ -7,6 +7,14 @@ uniform mat4 ProjectionMatrix;
in vec4 pPos[];
in vec3 vPos[];
void vert_from_gl_in(int v)
{
gl_Position = pPos[v];
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
}
void main()
{
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
@@ -34,7 +42,11 @@ void main()
// if (dot(n0, v13) > 0.01)
// return;
gl_Position = pPos[1]; EmitVertex();
gl_Position = pPos[2]; EmitVertex();
vert_from_gl_in(1);
EmitVertex();
vert_from_gl_in(2);
EmitVertex();
EndPrimitive();
}

View File

@@ -1,6 +1,7 @@
uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
in vec3 pos;
@@ -13,4 +14,8 @@ void main()
pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Small bias to always be on top of the geom. */
pPos.z -= 1e-3;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}