Fix: Remove automatic hiding of bones when using the pose slider
This patch addresses the issue raised in T88340. When entering a pose sliding operator bones would automatically get hidden. While technically not a bug it was decided that it is too confusing. Hiding with 'H' is still possible though, just won't happen automatically Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D11883 Ref: D11883
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@@ -1046,10 +1046,9 @@ static int pose_slide_invoke_common(bContext *C, wmOperator *op, const wmEvent *
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/* Add a modal handler for this operator. */
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WM_event_add_modal_handler(C, op);
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/* Hide Bone Overlay. */
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/* Save current bone visibility. */
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View3D *v3d = pso->area->spacedata.first;
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pso->overlay_flag = v3d->overlay.flag;
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v3d->overlay.flag |= V3D_OVERLAY_HIDE_BONES;
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return OPERATOR_RUNNING_MODAL;
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}
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