- removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable
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@@ -830,6 +830,8 @@ class VIEW3D_PT_tools_particlemode(View3DPanel):
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layout.itemR(pe, "type", text="")
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ptcache = None
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if pe.type == 'PARTICLES':
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if ob.particle_systems:
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if len(ob.particle_systems) > 1:
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@@ -2276,7 +2276,7 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
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/* Object *ob= ctx->sim.ob; */
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ParticleSystem *psys= ctx->sim.psys;
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ParticleSettings *part = psys->part;
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ParticleEditSettings *pset = &scene->toolsettings->particle;
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/* ParticleEditSettings *pset = &scene->toolsettings->particle; */
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int totparent=0, between=0;
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int steps = (int)pow(2.0, (double)part->draw_step);
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int totchild = psys->totchild;
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@@ -3334,6 +3334,8 @@ void object_remove_particle_system(Scene *scene, Object *ob)
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if(ob->particlesystem.first)
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((ParticleSystem *) ob->particlesystem.first)->flag |= PSYS_CURRENT;
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else
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ob->mode &= ~OB_MODE_PARTICLE_EDIT;
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DAG_scene_sort(scene);
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DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
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@@ -93,11 +93,20 @@ static int particle_system_remove_exec(bContext *C, wmOperator *op)
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{
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Object *ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
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Scene *scene = CTX_data_scene(C);
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int mode_orig = ob->mode;
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if(!scene || !ob)
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return OPERATOR_CANCELLED;
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object_remove_particle_system(scene, ob);
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/* possible this isn't the active object
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* object_remove_particle_system() clears the mode on the last psys
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* */
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if(mode_orig & OB_MODE_PARTICLE_EDIT)
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if((ob->mode & OB_MODE_PARTICLE_EDIT)==0)
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if(scene->basact && scene->basact->object==ob)
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WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
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WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
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return OPERATOR_FINISHED;
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