bugfix [#23832] Moving a pose bone doesnt update the transform button props realtime.
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		@@ -298,7 +298,10 @@ static void viewRedrawForce(const bContext *C, TransInfo *t)
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	if (t->spacetype == SPACE_VIEW3D)
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	{
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		/* Do we need more refined tags? */
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		WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
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		if(t->flag & T_POSE)
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			WM_event_add_notifier(C, NC_OBJECT|ND_POSE, NULL);
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		else
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			WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
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		/* for realtime animation record - send notifiers recognised by animation editors */
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		// XXX: is this notifier a lame duck?
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