Cleanup: GPUShader: Make style consistent in builtin_shader_stages

This commit is contained in:
2022-05-02 01:05:35 +02:00
parent f0118e9aca
commit aaab3c8ad4

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@@ -167,12 +167,21 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_2D_diag_stripes",
},
[GPU_SHADER_2D_UNIFORM_COLOR] = {.name = "GPU_SHADER_2D_UNIFORM_COLOR",
.create_info = "gpu_shader_2D_uniform_color"},
[GPU_SHADER_2D_FLAT_COLOR] = {.name = "GPU_SHADER_2D_FLAT_COLOR",
.create_info = "gpu_shader_2D_flat_color"},
[GPU_SHADER_2D_SMOOTH_COLOR] = {.name = "GPU_SHADER_2D_SMOOTH_COLOR",
.create_info = "gpu_shader_2D_smooth_color"},
[GPU_SHADER_2D_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_2D_UNIFORM_COLOR",
.create_info = "gpu_shader_2D_uniform_color",
},
[GPU_SHADER_2D_FLAT_COLOR] =
{
.name = "GPU_SHADER_2D_FLAT_COLOR",
.create_info = "gpu_shader_2D_flat_color",
},
[GPU_SHADER_2D_SMOOTH_COLOR] =
{
.name = "GPU_SHADER_2D_SMOOTH_COLOR",
.create_info = "gpu_shader_2D_smooth_color",
},
[GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE] =
{
.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
@@ -186,24 +195,40 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
#endif
},
[GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE] =
{.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
.create_info = "gpu_shader_2D_image_overlays_stereo_merge"},
[GPU_SHADER_2D_IMAGE] = {.name = "GPU_SHADER_2D_IMAGE", .create_info = "gpu_shader_2D_image"},
[GPU_SHADER_2D_IMAGE_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_COLOR",
.create_info = "gpu_shader_2D_image_color"},
[GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
.create_info =
"gpu_shader_2D_image_desaturate_color"},
{
.name = "GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
.create_info = "gpu_shader_2D_image_overlays_stereo_merge",
},
[GPU_SHADER_2D_IMAGE] =
{
.name = "GPU_SHADER_2D_IMAGE",
.create_info = "gpu_shader_2D_image",
},
[GPU_SHADER_2D_IMAGE_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_COLOR",
.create_info = "gpu_shader_2D_image_color",
},
[GPU_SHADER_2D_IMAGE_DESATURATE_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
.create_info = "gpu_shader_2D_image_desaturate_color",
},
[GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR",
.create_info = "gpu_shader_2D_image_shuffle_color",
},
[GPU_SHADER_2D_IMAGE_RECT_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_RECT_COLOR",
.create_info = "gpu_shader_2D_image_rect_color"},
[GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] = {.name = "GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR",
.create_info =
"gpu_shader_2D_image_multi_rect_color"},
[GPU_SHADER_2D_IMAGE_RECT_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_RECT_COLOR",
.create_info = "gpu_shader_2D_image_rect_color",
},
[GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR] =
{
.name = "GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR",
.create_info = "gpu_shader_2D_image_multi_rect_color",
},
[GPU_SHADER_3D_UNIFORM_COLOR] =
{
@@ -211,39 +236,62 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_3D_uniform_color",
.clipped_create_info = "gpu_shader_3D_uniform_color_clipped",
},
[GPU_SHADER_3D_FLAT_COLOR] = {.name = "GPU_SHADER_3D_FLAT_COLOR",
.create_info = "gpu_shader_3D_flat_color",
.clipped_create_info = "gpu_shader_3D_flat_color_clipped"},
[GPU_SHADER_3D_SMOOTH_COLOR] = {.name = "GPU_SHADER_3D_SMOOTH_COLOR",
.create_info = "gpu_shader_3D_smooth_color",
.clipped_create_info = "gpu_shader_3D_smooth_color_clipped"},
[GPU_SHADER_3D_DEPTH_ONLY] = {.name = "GPU_SHADER_3D_DEPTH_ONLY",
.create_info = "gpu_shader_3D_depth_only",
.clipped_create_info = "gpu_shader_3D_depth_only_clipped"},
[GPU_SHADER_3D_FLAT_COLOR] =
{
.name = "GPU_SHADER_3D_FLAT_COLOR",
.create_info = "gpu_shader_3D_flat_color",
.clipped_create_info = "gpu_shader_3D_flat_color_clipped",
},
[GPU_SHADER_3D_SMOOTH_COLOR] =
{
.name = "GPU_SHADER_3D_SMOOTH_COLOR",
.create_info = "gpu_shader_3D_smooth_color",
.clipped_create_info = "gpu_shader_3D_smooth_color_clipped",
},
[GPU_SHADER_3D_DEPTH_ONLY] =
{
.name = "GPU_SHADER_3D_DEPTH_ONLY",
.create_info = "gpu_shader_3D_depth_only",
.clipped_create_info = "gpu_shader_3D_depth_only_clipped",
},
[GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_clipped_uniform_color",
},
[GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
.create_info =
"gpu_shader_3D_polyline_uniform_color"},
[GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_polyline_uniform_color",
},
[GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR] =
{.name = "GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_polyline_uniform_color_clipped"},
[GPU_SHADER_3D_POLYLINE_FLAT_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
.create_info = "gpu_shader_3D_polyline_flat_color"},
[GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR] = {.name = "GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
.create_info = "gpu_shader_3D_polyline_smooth_color"},
{
.name = "GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_polyline_uniform_color_clipped",
},
[GPU_SHADER_3D_POLYLINE_FLAT_COLOR] =
{
.name = "GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
.create_info = "gpu_shader_3D_polyline_flat_color",
},
[GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR] =
{
.name = "GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
.create_info = "gpu_shader_3D_polyline_smooth_color",
},
[GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] = {.name = "GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR",
.create_info =
"gpu_shader_2D_line_dashed_uniform_color"},
[GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR] =
{
.name = "GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR",
.create_info = "gpu_shader_2D_line_dashed_uniform_color",
},
[GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR] =
{.name = "GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_line_dashed_uniform_color",
.clipped_create_info = "gpu_shader_3D_line_dashed_uniform_color_clipped"},
{
.name = "GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR",
.create_info = "gpu_shader_3D_line_dashed_uniform_color",
.clipped_create_info = "gpu_shader_3D_line_dashed_uniform_color_clipped",
},
[GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
{
@@ -256,33 +304,60 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.create_info = "gpu_shader_2D_point_uniform_size_uniform_color_outline_aa",
},
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
{.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
.create_info = "gpu_shader_3D_point_fixed_size_varying_color"},
{
.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
.create_info = "gpu_shader_3D_point_fixed_size_varying_color",
},
[GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
{.name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
.create_info = "gpu_shader_3D_point_varying_size_varying_color"},
{
.name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
.create_info = "gpu_shader_3D_point_varying_size_varying_color",
},
[GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
{.name = "GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
.create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa",
.clipped_create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped"},
{
.name = "GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
.create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa",
.clipped_create_info = "gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped",
},
[GPU_SHADER_2D_AREA_BORDERS] = {.name = "GPU_SHADER_2D_AREA_BORDERS",
.create_info = "gpu_shader_2D_area_borders"},
[GPU_SHADER_2D_WIDGET_BASE] = {.name = "GPU_SHADER_2D_WIDGET_BASE",
.create_info = "gpu_shader_2D_widget_base"},
[GPU_SHADER_2D_WIDGET_BASE_INST] = {.name = "GPU_SHADER_2D_WIDGET_BASE_INST",
.defs = "#define USE_INSTANCE\n",
.create_info = "gpu_shader_2D_widget_base_inst"},
[GPU_SHADER_2D_WIDGET_SHADOW] = {.name = "GPU_SHADER_2D_WIDGET_SHADOW",
.create_info = "gpu_shader_2D_widget_shadow"},
[GPU_SHADER_2D_NODELINK] = {.name = "GPU_SHADER_2D_NODELINK",
.create_info = "gpu_shader_2D_nodelink"},
[GPU_SHADER_2D_AREA_BORDERS] =
{
.name = "GPU_SHADER_2D_AREA_BORDERS",
.create_info = "gpu_shader_2D_area_borders",
},
[GPU_SHADER_2D_WIDGET_BASE] =
{
.name = "GPU_SHADER_2D_WIDGET_BASE",
.create_info = "gpu_shader_2D_widget_base",
},
[GPU_SHADER_2D_WIDGET_BASE_INST] =
{
.name = "GPU_SHADER_2D_WIDGET_BASE_INST",
.defs = "#define USE_INSTANCE\n",
.create_info = "gpu_shader_2D_widget_base_inst",
},
[GPU_SHADER_2D_WIDGET_SHADOW] =
{
.name = "GPU_SHADER_2D_WIDGET_SHADOW",
.create_info = "gpu_shader_2D_widget_shadow",
},
[GPU_SHADER_2D_NODELINK] =
{
.name = "GPU_SHADER_2D_NODELINK",
.create_info = "gpu_shader_2D_nodelink",
},
[GPU_SHADER_2D_NODELINK_INST] = {.name = "GPU_SHADER_2D_NODELINK_INST",
.create_info = "gpu_shader_2D_nodelink_inst"},
[GPU_SHADER_2D_NODELINK_INST] =
{
.name = "GPU_SHADER_2D_NODELINK_INST",
.create_info = "gpu_shader_2D_nodelink_inst",
},
[GPU_SHADER_GPENCIL_STROKE] = {.name = "GPU_SHADER_GPENCIL_STROKE",
.create_info = "gpu_shader_gpencil_stroke"},
[GPU_SHADER_GPENCIL_STROKE] =
{
.name = "GPU_SHADER_GPENCIL_STROKE",
.create_info = "gpu_shader_gpencil_stroke",
},
};
GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,