Fix [#22669] Packing a .wav used in a LB crashes Blender
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@@ -224,7 +224,7 @@ void packAll(Main *bmain, ReportList *reports)
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vf->packedfile = newPackedFile(reports, vf->name);
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for(sound=bmain->sound.first; sound; sound=sound->id.next)
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if(sound->packedfile == NULL && vf->id.lib==NULL)
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if(sound->packedfile == NULL && sound->id.lib==NULL)
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sound->packedfile = newPackedFile(reports, sound->name);
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}
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