UI: use subpanels for Cycles, render, scene, object, particle, curves.

This commit is contained in:
William Reynish
2018-06-04 12:20:40 +02:00
committed by Brecht Van Lommel
parent a46ced5076
commit acb5bbf9b2
7 changed files with 1099 additions and 396 deletions

View File

@@ -162,33 +162,55 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
if cscene.progressive == 'PATH' or use_branched_path(context) is False:
col = layout.column(align=True)
col.prop(cscene, "samples", text="Render Samples")
col.prop(cscene, "preview_samples", text="Preview Samples")
col.prop(cscene, "samples", text="Render")
col.prop(cscene, "preview_samples", text="Viewport")
col.separator()
col.prop(cscene, "use_square_samples") # Duplicate below.
else:
col = layout.column(align=True)
col.prop(cscene, "aa_samples", text="Render Samples")
col.prop(cscene, "preview_aa_samples", text="Preview Samples")
col = layout.column(align=True)
col.prop(cscene, "diffuse_samples", text="Diffuse Samples")
col.prop(cscene, "glossy_samples", text="Glossy Samples")
col.prop(cscene, "transmission_samples", text="Transmission Samples")
col.prop(cscene, "ao_samples", text="AO Samples")
col.label(text="AA Samples")
col.prop(cscene, "aa_samples", text="Render")
col.prop(cscene, "preview_aa_samples", text="Preview")
col = layout.column(align=True)
col.label(text="Samples")
col.prop(cscene, "diffuse_samples", text="Diffuse")
col.prop(cscene, "glossy_samples", text="Glossy")
col.prop(cscene, "transmission_samples", text="Transmission")
col.prop(cscene, "ao_samples", text="AO")
sub = col.row(align=True)
sub.active = use_sample_all_lights(context)
sub.prop(cscene, "mesh_light_samples", text="Mesh Light Samples")
col.prop(cscene, "subsurface_samples", text="Subsurface Samples")
col.prop(cscene, "volume_samples", text="Volume Samples")
sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
col.prop(cscene, "subsurface_samples", text="Subsurface")
col.prop(cscene, "volume_samples", text="Volume")
col.separator()
col.prop(cscene, "use_square_samples") # Duplicate above.
col = layout.column(align=True)
col.prop(cscene, "sample_all_lights_direct")
col.prop(cscene, "sample_all_lights_indirect")
row = layout.row(align=True)
row.prop(cscene, "seed")
row.prop(cscene, "use_animated_seed", text="", icon="TIME")
layout.prop(cscene, "sampling_pattern", text="Pattern")
class CYCLES_RENDER_PT_sampling_light(CyclesButtonsPanel, Panel):
bl_label = "Light"
bl_parent_id = "CYCLES_RENDER_PT_sampling"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
col = layout.column(align=True)
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
@@ -196,12 +218,6 @@ class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
col.prop(cscene, "sample_clamp_direct")
col.prop(cscene, "sample_clamp_indirect")
row = layout.row(align=True)
row.prop(cscene, "seed")
row.prop(cscene, "use_animated_seed", text="", icon="TIME")
layout.row().prop(cscene, "sampling_pattern", text="Pattern")
draw_samples_info(layout, context)
@@ -209,6 +225,42 @@ class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
bl_label = "Geometry"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
pass
class CYCLES_RENDER_PT_geometry_subdivision(CyclesButtonsPanel, Panel):
bl_label = "Subdivision"
bl_parent_id = "CYCLES_RENDER_PT_geometry"
@classmethod
def poll(self, context):
return context.scene.cycles.feature_set == 'EXPERIMENTAL'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
col = layout.column()
sub = col.column(align=True)
sub.prop(cscene, "dicing_rate", text="Dicing Rate Render")
sub.prop(cscene, "preview_dicing_rate", text="Preview")
col.separator()
col.prop(cscene, "offscreen_dicing_scale", text="Offscreen Scale")
col.prop(cscene, "max_subdivisions")
col.prop(cscene, "dicing_camera")
class CYCLES_RENDER_PT_geometry_volume(CyclesButtonsPanel, Panel):
bl_label = "Volume"
bl_parent_id = "CYCLES_RENDER_PT_geometry"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -217,30 +269,35 @@ class CYCLES_RENDER_PT_geometry(CyclesButtonsPanel, Panel):
cscene = scene.cycles
ccscene = scene.cycles_curves
col = layout.column(align=True)
col.prop(cscene, "volume_step_size", text="Volume Step Size")
col.prop(cscene, "volume_max_steps", text="Volume Max Steps")
col.separator()
if cscene.feature_set == 'EXPERIMENTAL':
col = layout.column()
sub = col.column(align=True)
sub.prop(cscene, "dicing_rate", text="Dicing Rate Render")
sub.prop(cscene, "preview_dicing_rate", text="Dicing Rate Preview")
col.prop(cscene, "offscreen_dicing_scale", text="Offscreen Scale")
col.prop(cscene, "max_subdivisions")
col.prop(cscene, "dicing_camera")
col.separator()
layout.prop(ccscene, "use_curves", text="Hair Rendering")
col = layout.column()
col.active = ccscene.use_curves
col.prop(cscene, "volume_step_size", text="Step Size")
col.prop(cscene, "volume_max_steps", text="Max Steps")
class CYCLES_RENDER_PT_geometry_hair(CyclesButtonsPanel, Panel):
bl_label = "Hair"
bl_parent_id = "CYCLES_RENDER_PT_geometry"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
layout.prop(ccscene, "use_curves", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
ccscene = scene.cycles_curves
layout.active = ccscene.use_curves
col = layout.column()
col.prop(ccscene, "minimum_width", text="Min Pixels")
col.prop(ccscene, "maximum_width", text="Max Extension")
col.prop(ccscene, "shape", text="Shape")
@@ -270,14 +327,41 @@ class CYCLES_RENDER_PT_light_paths(CyclesButtonsPanel, Panel):
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMIN")
row.operator("render.cycles_integrator_preset_add", text="", icon="ZOOMOUT").remove_active = True
class CYCLES_RENDER_PT_light_paths_max_bounces(CyclesButtonsPanel, Panel):
bl_label = "Max Bounces"
bl_parent_id = "CYCLES_RENDER_PT_light_paths"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
col = layout.column(align=True)
col.prop(cscene, "max_bounces", text="Total")
col = layout.column(align=True)
col.prop(cscene, "max_bounces", text="Max Bounces")
col.prop(cscene, "transparent_max_bounces", text="Transparency")
col.prop(cscene, "diffuse_bounces", text="Diffuse")
col.prop(cscene, "glossy_bounces", text="Glossy")
col.prop(cscene, "transparent_max_bounces", text="Transparency")
col.prop(cscene, "transmission_bounces", text="Transmission")
col.prop(cscene, "volume_bounces", text="Volume")
class CYCLES_RENDER_PT_light_paths_caustics(CyclesButtonsPanel, Panel):
bl_label = "Caustics"
bl_parent_id = "CYCLES_RENDER_PT_light_paths"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.prop(cscene, "blur_glossy")
col.prop(cscene, "caustics_reflective")
@@ -305,9 +389,29 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(cscene, "motion_blur_position", text="Position")
col.prop(rd, "motion_blur_shutter")
col.separator()
col.prop(cscene, "rolling_shutter_type", text="Rolling Shutter")
sub = col.column()
sub.active = cscene.rolling_shutter_type != 'NONE'
sub.prop(cscene, "rolling_shutter_duration")
class CYCLES_RENDER_PT_motion_blur_curve(CyclesButtonsPanel, Panel):
bl_label = "Shutter Curve"
bl_parent_id = "CYCLES_RENDER_PT_motion_blur"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
rd = scene.render
layout.active = rd.use_motion_blur
col = layout.column()
col.label("Shutter curve:")
col.template_curve_mapping(rd, "motion_blur_shutter_curve")
col = layout.column(align=True)
@@ -319,12 +423,6 @@ class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
row.operator("render.shutter_curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("render.shutter_curve_preset", icon='NOCURVE', text="").shape = 'MAX'
col = layout.column()
col.prop(cscene, "rolling_shutter_type")
row = col.row()
row.active = cscene.rolling_shutter_type != 'NONE'
row.prop(cscene, "rolling_shutter_duration")
class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
bl_label = "Film"
@@ -339,24 +437,51 @@ class CYCLES_RENDER_PT_film(CyclesButtonsPanel, Panel):
col = layout.column()
col.prop(cscene, "film_exposure")
layout.separator()
class CYCLES_RENDER_PT_film_transparency(CyclesButtonsPanel, Panel):
bl_label = "Transparency"
bl_parent_id = "CYCLES_RENDER_PT_film"
def draw_header(self, context):
layout = self.layout
rd = context.scene.render
scene = context.scene
cscene = scene.cycles
layout.prop(cscene, "film_transparent", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
layout.active = cscene.film_transparent
col = layout.column()
col.prop(cscene, "pixel_filter_type")
if cscene.pixel_filter_type != 'BOX':
col.prop(cscene, "filter_width")
col.prop(cscene, "film_transparent_glass", text="Transparent Glass")
layout.separator()
col = layout.column()
col.prop(cscene, "film_transparent")
sub = col.column()
sub.prop(cscene, "film_transparent_glass", text="Transparent Glass")
sub.active = cscene.film_transparent
sub.active = cscene.film_transparent and cscene.film_transparent_glass
sub.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
class CYCLES_RENDER_PT_film_pixel_filter(CyclesButtonsPanel, Panel):
bl_label = "Pixel Filter"
bl_parent_id = "CYCLES_RENDER_PT_film"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
cscene = scene.cycles
col = layout.column()
col.active = cscene.film_transparent and cscene.film_transparent_glass
col.prop(cscene, "film_transparent_roughness", text="Roughness Threshold")
col.prop(cscene, "pixel_filter_type", text="Type")
if cscene.pixel_filter_type != 'BOX':
col.prop(cscene, "filter_width", text="Width")
class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
@@ -371,8 +496,6 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
rd = scene.render
cscene = scene.cycles
col = layout.column()
col = layout.column()
col.active = show_device_active(context)
col.prop(cscene, "device")
@@ -381,16 +504,38 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
if engine.with_osl() and use_cpu(context):
col.prop(cscene, "shading_system")
col.separator()
class CYCLES_RENDER_PT_performance_threads(CyclesButtonsPanel, Panel):
bl_label = "Threads"
bl_parent_id = "CYCLES_RENDER_PT_performance"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.row(align=True).prop(rd, "threads_mode")
col.prop(rd, "threads_mode")
sub = col.column(align=True)
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
col.separator()
class CYCLES_RENDER_PT_performance_tiles(CyclesButtonsPanel, Panel):
bl_label = "Tiles"
bl_parent_id = "CYCLES_RENDER_PT_performance"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
@@ -406,28 +551,63 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
sub.active = False
sub.prop(cscene, "use_progressive_refine")
layout.separator()
class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Panel):
bl_label = "Acceleration Structure"
bl_parent_id = "CYCLES_RENDER_PT_performance"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.prop(cscene, "debug_use_spatial_splits")
col.prop(cscene, "debug_use_hair_bvh")
sub = col.column()
sub.active = not cscene.debug_use_spatial_splits
sub.prop(cscene, "debug_bvh_time_steps")
class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
bl_label = "Final Render"
bl_parent_id = "CYCLES_RENDER_PT_performance"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Images")
layout.separator()
class CYCLES_RENDER_PT_performance_viewport(CyclesButtonsPanel, Panel):
bl_label = "Viewport"
bl_parent_id = "CYCLES_RENDER_PT_performance"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
cscene = scene.cycles
col = layout.column()
col.prop(cscene, "debug_use_spatial_splits")
col.prop(cscene, "debug_use_hair_bvh")
sub = col.column()
sub.active = not cscene.debug_use_spatial_splits
sub.prop(cscene, "debug_bvh_time_steps")
layout.separator()
col = layout.column()
col.prop(rd, "preview_pixel_size", text="Viewport Pixel Size")
col.prop(rd, "preview_pixel_size", text="Pixel Size")
col.prop(cscene, "preview_start_resolution", text="Start Pixels")
@@ -1062,15 +1242,16 @@ class CYCLES_WORLD_PT_ambient_occlusion(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
light = context.world.light_settings
scene = context.scene
row = layout.row()
sub = row.row()
col = layout.column()
sub = col.column()
sub.active = light.use_ambient_occlusion or scene.render.use_simplify
sub.prop(light, "ao_factor", text="Factor")
row.prop(light, "distance", text="Distance")
col.prop(light, "distance", text="Distance")
class CYCLES_WORLD_PT_mist(CyclesButtonsPanel, Panel):
@@ -1135,16 +1316,15 @@ class CYCLES_WORLD_PT_settings(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
world = context.world
cworld = world.cycles
# cscene = context.scene.cycles
split = layout.split()
col = layout.column()
col = split.column()
col.label(text="Surface:")
col.label(text="Surface")
col.prop(cworld, "sample_as_light", text="Multiple Importance")
sub = col.column(align=True)
@@ -1156,8 +1336,9 @@ class CYCLES_WORLD_PT_settings(CyclesButtonsPanel, Panel):
subsub.prop(cworld, "samples")
sub.prop(cworld, "max_bounces")
col = split.column()
col.label(text="Volume:")
col.separator()
col.label(text="Volume")
sub = col.column()
sub.active = use_cpu(context)
sub.prop(cworld, "volume_sampling", text="")
@@ -1239,26 +1420,26 @@ class CYCLES_MATERIAL_PT_settings(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
mat = context.material
cmat = mat.cycles
split = layout.split()
col = split.column()
col.label(text="Surface:")
col = layout.column()
col.label(text="Surface")
col.prop(cmat, "sample_as_light", text="Multiple Importance")
col.prop(cmat, "use_transparent_shadow")
col.separator()
col.label(text="Geometry:")
col.prop(cmat, "displacement_method", text="")
col.label(text="Geometry")
col.prop(cmat, "displacement_method", text="Displacement Method")
col = split.column()
col.label(text="Volume:")
col.separator()
col.label(text="Volume")
sub = col.column()
sub.active = use_cpu(context)
sub.prop(cmat, "volume_sampling", text="")
col.prop(cmat, "volume_interpolation", text="")
sub.prop(cmat, "volume_sampling", text="Sampling")
col.prop(cmat, "volume_interpolation", text="Interpolation")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
col.separator()
@@ -1411,6 +1592,7 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
@@ -1419,45 +1601,43 @@ class CYCLES_SCENE_PT_simplify(CyclesButtonsPanel, Panel):
layout.active = rd.use_simplify
col = layout.column(align=True)
col.label(text="Subdivision")
row = col.row(align=True)
row.prop(rd, "simplify_subdivision", text="Viewport")
row.prop(rd, "simplify_subdivision_render", text="Render")
col.prop(rd, "simplify_subdivision", text="Max Subdivision View")
col.prop(rd, "simplify_subdivision_render", text="Render")
col.separator()
col = layout.column(align=True)
col.label(text="Child Particles")
row = col.row(align=True)
row.prop(rd, "simplify_child_particles", text="Viewport")
row.prop(rd, "simplify_child_particles_render", text="Render")
col.prop(rd, "simplify_child_particles", text="Child Particles View")
col.prop(rd, "simplify_child_particles_render", text="Render")
col.separator()
col = layout.column(align=True)
split = col.split()
sub = split.column()
sub.label(text="Texture Limit Viewport")
sub.prop(cscene, "texture_limit", text="")
sub = split.column()
sub.label(text="Texture Limit Render")
sub.prop(cscene, "texture_limit_render", text="")
col.prop(cscene, "texture_limit", text="Texture Limit View")
col.prop(cscene, "texture_limit_render", text="Render")
split = layout.split()
col = split.column()
col.separator()
col = layout.column(align=True)
col.prop(cscene, "ao_bounces", text="AO Bounces View")
col.prop(cscene, "ao_bounces_render", text="Render")
layout.separator()
col = layout.column()
col.prop(cscene, "use_camera_cull")
row = col.row()
row.active = cscene.use_camera_cull
row.prop(cscene, "camera_cull_margin")
sub = col.column()
sub.active = cscene.use_camera_cull
sub.prop(cscene, "camera_cull_margin")
layout.separator()
col = layout.column()
col = split.column()
col.prop(cscene, "use_distance_cull")
row = col.row()
row.active = cscene.use_distance_cull
row.prop(cscene, "distance_cull_margin", text="Distance")
split = layout.split()
col = split.column()
col.prop(cscene, "ao_bounces")
col = split.column()
col.prop(cscene, "ao_bounces_render")
sub = col.column()
sub.active = cscene.use_distance_cull
sub.prop(cscene, "distance_cull_margin", text="Distance")
def draw_device(self, context):
@@ -1514,11 +1694,25 @@ classes = (
CYCLES_MT_sampling_presets,
CYCLES_MT_integrator_presets,
CYCLES_RENDER_PT_sampling,
CYCLES_RENDER_PT_sampling_light,
CYCLES_RENDER_PT_geometry,
CYCLES_RENDER_PT_geometry_subdivision,
CYCLES_RENDER_PT_geometry_volume,
CYCLES_RENDER_PT_geometry_hair,
CYCLES_RENDER_PT_light_paths,
CYCLES_RENDER_PT_light_paths_max_bounces,
CYCLES_RENDER_PT_light_paths_caustics,
CYCLES_RENDER_PT_motion_blur,
CYCLES_RENDER_PT_motion_blur_curve,
CYCLES_RENDER_PT_film,
CYCLES_RENDER_PT_film_transparency,
CYCLES_RENDER_PT_film_pixel_filter,
CYCLES_RENDER_PT_performance,
CYCLES_RENDER_PT_performance_threads,
CYCLES_RENDER_PT_performance_tiles,
CYCLES_RENDER_PT_performance_acceleration_structure,
CYCLES_RENDER_PT_performance_final_render,
CYCLES_RENDER_PT_performance_viewport,
CYCLES_RENDER_PT_filter,
CYCLES_RENDER_PT_layer_passes,
CYCLES_RENDER_PT_denoising,

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@@ -180,9 +180,19 @@ class DATA_PT_geometry_curve(CurveButtonsPanelCurve, Panel):
sub.active = curve.taper_object is not None
sub.prop(curve, "use_map_taper")
col.separator()
class DATA_PT_geometry_curve_bevel(CurveButtonsPanelCurve, Panel):
bl_label = "Bevel"
bl_parent_id = "DATA_PT_geometry_curve"
layout.label(text="Bevel")
@classmethod
def poll(cls, context):
return (type(context.curve) in {Curve, TextCurve})
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.curve
col = layout.column()
sub = col.column()
@@ -338,8 +348,17 @@ class DATA_PT_font(CurveButtonsPanelText, Panel):
row.prop(char, "use_underline", toggle=True)
row.prop(char, "use_small_caps", toggle=True)
class DATA_PT_font_transform(CurveButtonsPanelText, Panel):
bl_label = "Transform"
bl_parent_id = "DATA_PT_font"
def draw(self, context):
layout = self.layout
text = context.curve
char = context.curve.edit_format
layout.use_property_split = True
# layout.prop(text, "font")
col = layout.column()
@@ -370,12 +389,32 @@ class DATA_PT_paragraph(CurveButtonsPanelText, Panel):
text = context.curve
layout.label(text="Alignment")
class DATA_PT_paragraph_alignment(CurveButtonsPanelText, Panel):
bl_parent_id = "DATA_PT_paragraph"
bl_label = "Alignment"
def draw(self, context):
layout = self.layout
layout.use_property_split = False
text = context.curve
layout.row().prop(text, "align_x", expand=True)
layout.row().prop(text, "align_y", expand=True)
class DATA_PT_paragraph_spacing(CurveButtonsPanelText, Panel):
bl_parent_id = "DATA_PT_paragraph"
bl_label = "Spacing"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
text = context.curve
col = layout.column(align=True)
col.prop(text, "space_character", text="Character Spacing")
col.prop(text, "space_word", text="Word Spacing")
@@ -429,10 +468,14 @@ classes = (
DATA_PT_shape_curve,
DATA_PT_curve_texture_space,
DATA_PT_geometry_curve,
DATA_PT_geometry_curve_bevel,
DATA_PT_pathanim,
DATA_PT_active_spline,
DATA_PT_font,
DATA_PT_font_transform,
DATA_PT_paragraph,
DATA_PT_paragraph_alignment,
DATA_PT_paragraph_spacing,
DATA_PT_text_boxes,
DATA_PT_custom_props_curve,
)

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@@ -86,6 +86,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
bl_label = "Delta Transform"
bl_parent_id = "OBJECT_PT_transform"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):

File diff suppressed because it is too large Load Diff

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@@ -222,11 +222,24 @@ class RENDER_PT_stamp(RenderButtonsPanel, Panel):
sub.active = rd.use_stamp_note
sub.prop(rd, "stamp_note_text", text="")
class RENDER_PT_stamp_burn(RenderButtonsPanel, Panel):
bl_label = "Burn Into Image"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.use_property_split = True
layout.separator()
layout.prop(rd, "use_stamp", text="Burn Into Image")
col = layout.column()
col.active = rd.use_stamp
col.prop(rd, "stamp_font_size", text="Font Size")
@@ -764,6 +777,7 @@ classes = (
RENDER_PT_output,
RENDER_PT_encoding,
RENDER_PT_stamp,
RENDER_PT_stamp_burn,
RENDER_UL_renderviews,
RENDER_PT_stereoscopy,
RENDER_PT_hair,

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@@ -160,6 +160,7 @@ class SceneKeyingSetsPanel:
class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Keying Sets"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw(self, context):
@@ -193,7 +194,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
bl_label = "Active Keying Set"
bl_options = {'DEFAULT_CLOSED'}
bl_parent_id = "SCENE_PT_keying_sets"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
@classmethod
@@ -258,19 +259,47 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel):
layout.use_property_split = True
scene = context.scene
view = scene.view_settings
col = layout.column()
col.prop(scene.display_settings, "display_device")
col.separator()
col = layout.column()
col.template_colormanaged_view_settings(scene, "view_settings")
col.separator()
col = layout.column()
col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer Color Space")
col.separator()
col = layout.column()
col.prop(view, "view_transform")
col.prop(view, "exposure")
col.prop(view, "gamma")
col.prop(view, "look")
class SCENE_PT_color_management_curves(SceneButtonsPanel, Panel):
bl_label = "Use Curves"
bl_parent_id = "SCENE_PT_color_management"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
def draw_header(self, context):
scene = context.scene
view = scene.view_settings
self.layout.prop(view, "use_curve_mapping", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
view = scene.view_settings
layout.use_property_split = False
layout.enabled = view.use_curve_mapping
layout.template_curve_mapping(view, "curve_mapping", levels = True)
class SCENE_PT_audio(SceneButtonsPanel, Panel):
bl_label = "Audio"
@@ -306,6 +335,7 @@ class SCENE_PT_audio(SceneButtonsPanel, Panel):
class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = "Gravity"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
@@ -368,7 +398,8 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
bl_label = "Rigid Body Cache"
bl_label = "Cache"
bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@@ -385,7 +416,8 @@ class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
bl_label = "Rigid Body Field Weights"
bl_label = "Field Weights"
bl_parent_id = "SCENE_PT_rigid_body_world"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@@ -460,6 +492,7 @@ classes = (
SCENE_PT_keying_sets,
SCENE_PT_keying_set_paths,
SCENE_PT_color_management,
SCENE_PT_color_management_curves,
SCENE_PT_viewport_display,
SCENE_PT_audio,
SCENE_PT_physics,

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@@ -115,7 +115,7 @@ static const EnumPropertyItem part_ren_as_items[] = {
{PART_DRAW_LINE, "LINE", 0, "Line", ""},
{PART_DRAW_PATH, "PATH", 0, "Path", ""},
{PART_DRAW_OB, "OBJECT", 0, "Object", ""},
{PART_DRAW_GR, "GROUP", 0, "Group", ""},
{PART_DRAW_GR, "COLLECTION", 0, "Collection", ""},
{PART_DRAW_BB, "BILLBOARD", 0, "Billboard", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -125,7 +125,7 @@ static const EnumPropertyItem part_hair_ren_as_items[] = {
{PART_DRAW_NOT, "NONE", 0, "None", ""},
{PART_DRAW_PATH, "PATH", 0, "Path", ""},
{PART_DRAW_OB, "OBJECT", 0, "Object", ""},
{PART_DRAW_GR, "GROUP", 0, "Group", ""},
{PART_DRAW_GR, "COLLECTION", 0, "Collection", ""},
{0, NULL, 0, NULL, NULL}
};
#endif