Cleanup: Use full name for scene_layer in gpu

This commit is contained in:
2017-11-09 15:33:16 +01:00
parent 2466afd089
commit acd811278e
2 changed files with 7 additions and 7 deletions

View File

@@ -74,7 +74,7 @@ void GPU_disable_program_point_size(void);
* - after drawing, the material must be disabled again */
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
struct Scene *scene, struct SceneLayer *sl,
struct Scene *scene, struct SceneLayer *scene_layer,
struct Object *ob, bool glsl, bool *do_alpha_after);
void GPU_end_object_materials(void);
bool GPU_object_materials_check(void);
@@ -98,7 +98,7 @@ int GPU_get_material_alpha_blend(void);
int GPU_default_lights(void);
int GPU_scene_object_lights(
struct SceneLayer *sl, float viewmat[4][4], int ortho);
struct SceneLayer *scene_layer, float viewmat[4][4], int ortho);
/* Text render
* - based on moving uv coordinates */

View File

@@ -1554,7 +1554,7 @@ void GPU_end_dupli_object(void)
}
void GPU_begin_object_materials(
View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *sl, Object *ob,
View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *scene_layer, Object *ob,
bool glsl, bool *do_alpha_after)
{
Material *ma;
@@ -1593,10 +1593,10 @@ void GPU_begin_object_materials(
#ifdef WITH_GAMEENGINE
if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
ob = BKE_object_lod_matob_get(ob, sl);
ob = BKE_object_lod_matob_get(ob, scene_layer);
}
#else
UNUSED_VARS(sl);
UNUSED_VARS(scene_layer);
#endif
/* initialize state */
@@ -2031,7 +2031,7 @@ int GPU_default_lights(void)
return count;
}
int GPU_scene_object_lights(SceneLayer *sl, float viewmat[4][4], int ortho)
int GPU_scene_object_lights(SceneLayer *scene_layer, float viewmat[4][4], int ortho)
{
/* disable all lights */
for (int count = 0; count < 8; count++)
@@ -2043,7 +2043,7 @@ int GPU_scene_object_lights(SceneLayer *sl, float viewmat[4][4], int ortho)
int count = 0;
for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
for (Base *base = FIRSTBASE_NEW(scene_layer); base; base = base->next) {
if (base->object->type != OB_LAMP)
continue;