fix basic shader syntax when drawing lines

Fixed on GL 3.2+, Mac still lays an egg due to the geometry shader.
This commit is contained in:
2016-09-27 21:05:48 +02:00
parent 88aa42a6f7
commit ad32b774cb

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@@ -58,7 +58,7 @@ uniform sampler2D_default texture_map;
#ifdef USE_STIPPLE
uniform int stipple_id;
#if defined(DRAW_LINE)
varying in float t;
varying float t;
uniform int stipple_pattern;
#endif
#endif