fix basic shader syntax when drawing lines
Fixed on GL 3.2+, Mac still lays an egg due to the geometry shader.
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@@ -58,7 +58,7 @@ uniform sampler2D_default texture_map;
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#ifdef USE_STIPPLE
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uniform int stipple_id;
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#if defined(DRAW_LINE)
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varying in float t;
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varying float t;
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uniform int stipple_pattern;
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#endif
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#endif
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