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@@ -4427,12 +4427,18 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, const bAni
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}
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/* Draw UI widgets the given channel */
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void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListElem *ale, uiBlock *block, float yminc, float ymaxc, size_t channel_index)
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void ANIM_channel_draw_widgets(
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const bContext *C,
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bAnimContext *ac,
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bAnimListElem *ale,
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uiBlock *block,
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rctf *rect,
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size_t channel_index)
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{
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const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
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View2D *v2d = &ac->ar->v2d;
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float y, ymid /*, ytext*/;
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short offset;
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float ymid;
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const short channel_height = round_fl_to_int(BLI_rctf_size_y(rect));
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const bool is_being_renamed = achannel_is_being_renamed(ac, acf, channel_index);
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/* sanity checks - don't draw anything */
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@@ -4440,15 +4446,13 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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return;
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/* get initial offset */
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if (acf->get_offset)
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offset = acf->get_offset(ac, ale);
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else
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offset = 0;
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short offset = rect->xmin;
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if (acf->get_offset) {
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offset += acf->get_offset(ac, ale);
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}
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/* calculate appropriate y-coordinates for icon buttons
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*/
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y = (ymaxc - yminc) / 2 + yminc;
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ymid = y - 0.5f * ICON_WIDTH;
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/* calculate appropriate y-coordinates for icon buttons */
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ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH;
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/* no button backdrop behind icons */
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UI_block_emboss_set(block, UI_EMBOSS_NONE);
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@@ -4530,13 +4534,12 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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*/
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if (acf->name_prop(ale, &ptr, &prop)) {
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const short margin_x = 3 * round_fl_to_int(UI_DPI_FAC);
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const short channel_height = round_fl_to_int(ymaxc - yminc);
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const short width = ac->ar->winx - offset - (margin_x * 2);
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uiBut *but;
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UI_block_emboss_set(block, UI_EMBOSS);
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but = uiDefButR(block, UI_BTYPE_TEXT, 1, "", offset + margin_x, yminc,
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but = uiDefButR(block, UI_BTYPE_TEXT, 1, "", offset + margin_x, rect->ymin,
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MAX2(width, RENAME_TEXT_MIN_WIDTH), channel_height,
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&ptr, RNA_property_identifier(prop), -1, 0, 0, -1, -1, NULL);
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@@ -4561,7 +4564,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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/* step 5) draw mute+protection toggles + (sliders) ....................... */
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/* reset offset - now goes from RHS of panel */
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offset = 0;
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offset = (int)rect->xmax;
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// TODO: when drawing sliders, make those draw instead of these toggles if not enough space
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if (v2d && !is_being_renamed) {
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@@ -4589,33 +4592,33 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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if (!(draw_sliders) || (BLI_rcti_size_x(&v2d->mask) > ACHANNEL_BUTTON_WIDTH / 2) ) {
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/* protect... */
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if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
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offset += ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_PROTECT);
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offset -= ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_PROTECT);
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}
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/* mute... */
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if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
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offset += ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_MUTE);
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offset -= ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_MUTE);
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}
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if (ale->type == ANIMTYPE_GPLAYER) {
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/* Not technically "mute" (in terms of anim channels, but this sets layer visibility instead) */
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offset += ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_VISIBLE);
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offset -= ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_VISIBLE);
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}
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/* modifiers disable */
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if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MOD_OFF)) {
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/* hack: extra spacing, to avoid touching the mute toggle */
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offset += ICON_WIDTH * 1.2f;
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draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_MOD_OFF);
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offset -= ICON_WIDTH * 1.2f;
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draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_MOD_OFF);
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}
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/* ----------- */
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/* pinned... */
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if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PINNED)) {
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offset += ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, (int)v2d->cur.xmax - offset, ymid, ACHANNEL_SETTING_PINNED);
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offset -= ICON_WIDTH;
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draw_setting_widget(ac, ale, acf, block, offset, ymid, ACHANNEL_SETTING_PINNED);
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}
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/* NLA Action "pushdown" */
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@@ -4625,9 +4628,9 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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UI_block_emboss_set(block, UI_EMBOSS);
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offset += UI_UNIT_X;
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offset -= UI_UNIT_X;
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but = uiDefIconButO(block, UI_BTYPE_BUT, "NLA_OT_action_pushdown", WM_OP_INVOKE_DEFAULT, ICON_NLA_PUSHDOWN,
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(int)v2d->cur.xmax - offset, ymid, UI_UNIT_X, UI_UNIT_X, NULL);
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offset, ymid, UI_UNIT_X, UI_UNIT_X, NULL);
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opptr_b = UI_but_operator_ptr_get(but);
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RNA_int_set(opptr_b, "channel_index", channel_index);
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@@ -4647,7 +4650,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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if ((draw_sliders) && ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE, ANIMTYPE_SHAPEKEY)) {
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/* adjust offset */
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// TODO: make slider width dynamic, so that they can be easier to use when the view is wide enough
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offset += SLIDER_WIDTH;
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offset -= SLIDER_WIDTH;
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/* need backdrop behind sliders... */
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UI_block_emboss_set(block, UI_EMBOSS);
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@@ -4668,7 +4671,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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uiBut *but;
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/* create the slider button, and assign relevant callback to ensure keyframes are inserted... */
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but = uiDefAutoButR(block, &ptr, prop, fcu->array_index, "", ICON_NONE, (int)v2d->cur.xmax - offset, ymid, SLIDER_WIDTH, (int)ymaxc - yminc);
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but = uiDefAutoButR(block, &ptr, prop, fcu->array_index, "", ICON_NONE, offset, ymid, SLIDER_WIDTH, channel_height);
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UI_but_func_set(but, achannel_setting_slider_nla_curve_cb, ale->id, ale->data);
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}
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}
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@@ -4705,7 +4708,7 @@ void ANIM_channel_draw_widgets(const bContext *C, bAnimContext *ac, bAnimListEle
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uiBut *but;
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/* create the slider button, and assign relevant callback to ensure keyframes are inserted... */
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but = uiDefAutoButR(block, &ptr, prop, array_index, "", ICON_NONE, (int)v2d->cur.xmax - offset, ymid, SLIDER_WIDTH, (int)ymaxc - yminc);
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but = uiDefAutoButR(block, &ptr, prop, array_index, "", ICON_NONE, offset, ymid, SLIDER_WIDTH, channel_height);
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/* assign keyframing function according to slider type */
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if (ale->type == ANIMTYPE_SHAPEKEY)
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