Fix T64421: crash using redraw timer benchmark

This commit is contained in:
2019-05-21 12:34:54 +02:00
parent b03ee4828b
commit ad4dd3ebef
3 changed files with 18 additions and 4 deletions

View File

@@ -917,6 +917,17 @@ void WM_draw_region_free(ARegion *ar)
ar->visible = 0;
}
void wm_draw_region_test(bContext *C, ScrArea *sa, ARegion *ar)
{
/* Function for redraw timer benchmark. */
bool use_viewport = wm_region_use_viewport(sa, ar);
wm_draw_region_buffer_create(ar, false, use_viewport);
wm_draw_region_bind(ar, 0);
ED_region_do_draw(C, ar);
wm_draw_region_unbind(ar, 0);
ar->do_draw = false;
}
void WM_redraw_windows(bContext *C)
{
wmWindow *win_prev = CTX_wm_window(C);

View File

@@ -3085,8 +3085,7 @@ static void redraw_timer_step(bContext *C,
{
if (type == eRTDrawRegion) {
if (ar) {
ED_region_do_draw(C, ar);
ar->do_draw = false;
wm_draw_region_test(C, sa, ar);
}
}
else if (type == eRTDrawRegionSwap) {
@@ -3110,8 +3109,7 @@ static void redraw_timer_step(bContext *C,
for (ar_iter = sa_iter->regionbase.first; ar_iter; ar_iter = ar_iter->next) {
if (ar_iter->visible) {
CTX_wm_region_set(C, ar_iter);
ED_region_do_draw(C, ar_iter);
ar_iter->do_draw = false;
wm_draw_region_test(C, sa_iter, ar_iter);
}
}
}
@@ -3156,6 +3154,7 @@ static int redraw_timer_exec(bContext *C, wmOperator *op)
wmWindow *win = CTX_wm_window(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
wmWindowManager *wm = CTX_wm_manager(C);
double time_start, time_delta;
const int type = RNA_enum_get(op->ptr, "type");
const int iter = RNA_int_get(op->ptr, "iterations");
@@ -3169,6 +3168,8 @@ static int redraw_timer_exec(bContext *C, wmOperator *op)
time_start = PIL_check_seconds_timer();
wm_window_make_drawable(wm, win);
for (a = 0; a < iter; a++) {
redraw_timer_step(C, bmain, scene, depsgraph, win, sa, ar, type, cfra);
iter_steps += 1;

View File

@@ -39,12 +39,14 @@ typedef struct wmDrawBuffer {
struct ARegion;
struct bContext;
struct ScrArea;
struct wmWindow;
/* wm_draw.c */
void wm_draw_update(struct bContext *C);
void wm_draw_region_clear(struct wmWindow *win, struct ARegion *ar);
void wm_draw_region_blend(struct ARegion *ar, int view, bool blend);
void wm_draw_region_test(struct bContext *C, struct ScrArea *sa, struct ARegion *ar);
struct GPUTexture *wm_draw_region_texture(struct ARegion *ar, int view);