Cleanup: spelling, correct Mesh.mface docs
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@@ -2937,10 +2937,10 @@ bool ED_autokeyframe_object(bContext *C, Scene *scene, Object *ob, KeyingSet *ks
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if (autokeyframe_cfra_can_key(scene, &ob->id)) {
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ListBase dsources = {NULL, NULL};
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/* now insert the keyframe(s) using the Keying Set
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* 1) add datasource override for the Object
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* 2) insert keyframes
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* 3) free the extra info
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/* Now insert the key-frame(s) using the Keying Set:
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* 1) Add data-source override for the Object.
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* 2) Insert key-frames.
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* 3) Free the extra info.
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*/
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ANIM_relative_keyingset_add_source(&dsources, &ob->id, NULL, NULL);
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ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
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@@ -2959,10 +2959,10 @@ bool ED_autokeyframe_pchan(
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if (autokeyframe_cfra_can_key(scene, &ob->id)) {
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ListBase dsources = {NULL, NULL};
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/* now insert the keyframe(s) using the Keying Set
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* 1) add datasource override for the PoseChannel
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* 2) insert keyframes
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* 3) free the extra info
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/* Now insert the keyframe(s) using the Keying Set:
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* 1) Add data-source override for the pose-channel.
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* 2) Insert key-frames.
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* 3) Free the extra info.
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*/
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ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan);
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ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
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@@ -127,7 +127,7 @@ void ED_editors_init(bContext *C)
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}
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else if (ob->type == OB_GPENCIL) {
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/* For multi-edit mode we may already have mode data (grease pencil does not need it).
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* However we may have a non-active object stuck in a greasepencil edit mode. */
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* However we may have a non-active object stuck in a grease-pencil edit mode. */
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if (ob != obact) {
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ob->mode = OB_MODE_OBJECT;
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DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
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@@ -551,8 +551,8 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin)
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*/
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/**
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* Pseudocode:
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*
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* Pseudo-code:
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* <pre>
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* find_node_in_tree(node, root_joint)
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*
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* skin::find_root_joints(root_joints):
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@@ -575,6 +575,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin)
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* }
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*
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* endloop:
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* </pre>
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*/
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SkinInfo *a = &skin;
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@@ -56,7 +56,7 @@ class USDAbstractWriter : public AbstractHierarchyWriter {
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/* Returns true if the data to be written is actually supported. This would, for example, allow a
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* hypothetical camera writer accept a perspective camera but reject an orthogonal one.
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*
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* Returning false from a transform writer will prevent the object and all its decendants from
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* Returning false from a transform writer will prevent the object and all its descendants from
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* being exported. Returning false from a data writer (object data, hair, or particles) will
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* only prevent that data from being written (and thus cause the object to be exported as an
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* Empty). */
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@@ -28,8 +28,10 @@ extern "C" {
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#include "DNA_freestyle_types.h"
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#include "DNA_listBase.h"
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/* Renderpasses for EEVEE.
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* ViewLayerEEVEE.render_passes */
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/**
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* Render-passes for EEVEE.
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* #ViewLayerEEVEE.render_passes
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*/
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typedef enum eViewLayerEEVEEPassType {
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EEVEE_RENDER_PASS_COMBINED = (1 << 0),
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EEVEE_RENDER_PASS_Z = (1 << 1),
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@@ -134,9 +134,13 @@ typedef struct Mesh {
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struct MLoopCol *mloopcol;
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/* END BMESH ONLY */
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/* mface stores the tessellation (triangulation) of the mesh,
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* real faces are now stored in nface.*/
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/** Array of mesh object mode faces for tessellation. */
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/**
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* Legacy face storage (quads & tries only),
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* faces are now stored in #Mesh.mpoly & #Mesh.mloop arrays.
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*
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* \note This would be marked deprecated however the particles still use this at run-time
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* for placing particles on the mesh (something which should be eventually upgraded).
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*/
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struct MFace *mface;
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/** Store tessellation face UV's and texture here. */
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struct MTFace *mtface;
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@@ -591,7 +591,7 @@ SDNA *DNA_sdna_from_data(const void *data,
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}
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/**
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* Using globals is acceptable here,
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* Using a global is acceptable here,
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* the data is read-only and only changes between Blender versions.
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*
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* So it is safe to create once and reuse.
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@@ -182,8 +182,8 @@ typedef enum PropertyFlag {
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*/
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PROP_ANIMATABLE = (1 << 1),
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/**
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* This flag means when the property's widget is in 'textedit' mode, it will be updated
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* after every typed char, instead of waiting final validation. Used e.g. for text searchbox.
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* This flag means when the property's widget is in 'text-edit' mode, it will be updated
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* after every typed char, instead of waiting final validation. Used e.g. for text search-box.
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* It will also cause UI_BUT_VALUE_CLEAR to be set for text buttons. We could add an own flag
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* for search/filter properties, but this works just fine for now.
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*/
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