OpenGL: fix MultMatrix order
Partial revert of rB06d4aca87956 Problem found while converting old GL matrix calls to new API (T49450)
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@@ -281,7 +281,7 @@ void gpuScale3fv(const float vec[3])
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void gpuMultMatrix3D(const float m[4][4])
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{
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BLI_assert(state.mode == MATRIX_MODE_3D);
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mul_m4_m4_pre(ModelView3D, m);
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mul_m4_m4_post(ModelView3D, m);
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CHECKMAT(ModelView3D);
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state.dirty = true;
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}
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@@ -289,7 +289,7 @@ void gpuMultMatrix3D(const float m[4][4])
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void gpuMultMatrix2D(const float m[3][3])
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{
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BLI_assert(state.mode == MATRIX_MODE_2D);
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mul_m3_m3_pre(ModelView2D, m);
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mul_m3_m3_post(ModelView2D, m);
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CHECKMAT(ModelView2D);
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state.dirty = true;
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}
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