UI: Internal support for custom UI list item drag & activate operators

For pose libraries, we need to be able to apply a pose whenever
activating (clicking) an item in the Pose Library asset view and blend
it by dragging (press & move). And since we want to allow Python scripts
to define what happens at least when activating an asset (so they can
define for example a custom "Apply" operator for preset assets), it
makes sense to just let them pass an operator name to the asset view
template. The template will be introduced in a following commit.
This commit is contained in:
2021-07-09 21:46:55 +02:00
committed by Sybren A. Stüvel
parent 00c7ea68a8
commit ae1dc8f5f9
8 changed files with 382 additions and 30 deletions

View File

@@ -2653,7 +2653,7 @@ static void panel_activate_state(const bContext *C, Panel *panel, const uiHandle
/* Initiate edge panning during drags for scrolling beyond the initial region view. */
wmOperatorType *ot = WM_operatortype_find("VIEW2D_OT_edge_pan", true);
ui_handle_afterfunc_add_operator(ot, WM_OP_INVOKE_DEFAULT, true);
ui_handle_afterfunc_add_operator(ot, WM_OP_INVOKE_DEFAULT);
}
else if (state == PANEL_STATE_ANIMATION) {
panel_set_flag_recursive(panel, PNL_SELECT, false);