OpenSubdiv: Fix/workaround shader compilation when going to GLSL mode

This commit is contained in:
2015-08-25 15:34:34 +02:00
parent 41ae6d7829
commit af9838accb

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@@ -839,6 +839,8 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv)
BLI_dynstr_append(ds, datatoc_gpu_shader_geometry_glsl);
/* Generate varying assignments. */
/* TODO(sergey): Disabled for now, needs revisit. */
#if 0
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
@@ -852,6 +854,7 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv)
}
}
}
#endif
BLI_dynstr_append(ds, "}\n\n");
code = BLI_dynstr_get_cstring(ds);