Code cleanup: fix incorrect reading of GL scissor coordinates.
These are often the same as the viewport, but not always.
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@@ -705,7 +705,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
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/* need scissor test, histogram can draw outside of boundary */
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GLint scissor[4];
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + (rect.xmin - 1),
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ar->winrct.ymin + (rect.ymin - 1),
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(rect.xmax + 1) - (rect.xmin - 1),
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@@ -825,7 +825,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
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UI_draw_roundbox_4fv(true, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f, color);
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/* need scissor test, waveform can draw outside of boundary */
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + (rect.xmin - 1),
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ar->winrct.ymin + (rect.ymin - 1),
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(rect.xmax + 1) - (rect.xmin - 1),
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@@ -1094,7 +1094,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
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/* need scissor test, hvectorscope can draw outside of boundary */
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GLint scissor[4];
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + (rect.xmin - 1),
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ar->winrct.ymin + (rect.ymin - 1),
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(rect.xmax + 1) - (rect.xmin - 1),
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@@ -1520,7 +1520,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
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/* need scissor test, curve can draw outside of boundary */
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GLint scissor[4];
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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rcti scissor_new = {
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.xmin = ar->winrct.xmin + rect->xmin,
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.ymin = ar->winrct.ymin + rect->ymin,
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@@ -1742,7 +1742,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
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/* need scissor test, preview image can draw outside of boundary */
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GLint scissor[4];
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + (rect.xmin - 1),
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ar->winrct.ymin + (rect.ymin - 1),
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(rect.xmax + 1) - (rect.xmin - 1),
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@@ -1874,7 +1874,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol
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GLint scissor[4];
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/* need scissor test, can draw outside of boundary */
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glGetIntegerv(GL_VIEWPORT, scissor);
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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rcti scissor_new = {
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.xmin = ar->winrct.xmin + recti->xmin,
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