GPU: Fix compilation error (missed one)
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@@ -688,7 +688,7 @@ static struct GPUMaterial *eevee_material_get_ex(
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char *frag = eevee_get_frag(options);
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if (ma) {
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GPUMaterialEvalCallbackFn *cbfn = &eevee_material_post_eval;
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GPUMaterialEvalCallbackFn cbfn = &eevee_material_post_eval;
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bNodeTree *ntree = !is_default ? ma->nodetree : EEVEE_shader_default_surface_nodetree(ma);
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mat = DRW_shader_create_from_material(
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