rename presets not to use '+' character, also some typo fixes.
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@@ -163,6 +163,7 @@ def display_name(name):
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"""
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# string replacements
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name = name.replace("_colon_", ":")
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name = name.replace("_plus_", "+")
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name = name.replace("_", " ")
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@@ -355,7 +355,7 @@ float nearest_point_in_tri_surface(const float v0[3], const float v1[3], const f
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/*
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* BVH from meshs callbacks
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* BVH from meshes callbacks
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*/
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/* Callback to bvh tree nearest point. The tree must bust have been built using bvhtree_from_mesh_faces.
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@@ -1411,7 +1411,7 @@ bool new_id(ListBase *lb, ID *id, const char *tname)
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/* This was in 2.43 and previous releases
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* however all data in blender should be sorted, not just duplicate names
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* sorting should not hurt, but noting just incause it alters the way other
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* sorting should not hurt, but noting just incase it alters the way other
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* functions work, so sort every time */
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#if 0
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if (result)
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@@ -506,7 +506,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
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DerivedMesh *ss_mesh = NULL;
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ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
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/* remove loop dependencies on derived meshs (TODO should this be done elsewhere?) */
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/* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */
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if (smd->target == ob) smd->target = NULL;
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if (smd->auxTarget == ob) smd->auxTarget = NULL;
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@@ -1808,7 +1808,7 @@ static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data,
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CustomData_free(&data_tmp, count);
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}
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static void write_meshs(WriteData *wd, ListBase *idbase)
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static void write_meshes(WriteData *wd, ListBase *idbase)
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{
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Mesh *mesh;
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int save_for_old_blender= 0;
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@@ -3366,7 +3366,7 @@ static int write_file_handle(Main *mainvar, int handle, MemFile *compare, MemFil
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write_objects (wd, &mainvar->object);
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write_materials(wd, &mainvar->mat);
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write_textures (wd, &mainvar->tex);
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write_meshs (wd, &mainvar->mesh);
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write_meshes (wd, &mainvar->mesh);
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write_particlesettings(wd, &mainvar->particle);
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write_nodetrees(wd, &mainvar->nodetree);
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write_brushes (wd, &mainvar->brush);
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