Tsk! Circle, cross and axis draw types for particles weren't using the particle draw size.
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@@ -3559,6 +3559,11 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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case PART_DRAW_AXIS:
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case PART_DRAW_AXIS:
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/* lets calculate the scale: */
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/* lets calculate the scale: */
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pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
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pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
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if(part->draw_size==0.0)
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pixsize*=2.0;
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else
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pixsize*=part->draw_size;
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if(draw_as==PART_DRAW_AXIS)
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if(draw_as==PART_DRAW_AXIS)
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create_cdata = 1;
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create_cdata = 1;
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