Dopesheet-Timeline: Ported over cache indicator drawing + settings used to control their visibility
These now live in the action editor/dopesheet related files. Apart from these, the timeline didn't actually have other settings of its own that were of any interest to anyone.
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@@ -43,16 +43,23 @@
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/* Types --------------------------------------------------------------- */
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#include "DNA_anim_types.h"
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#include "DNA_cachefile_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_action.h"
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#include "BKE_context.h"
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#include "BKE_pointcache.h"
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/* Everything from source (BIF, BDR, BSE) ------------------------------ */
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#include "BIF_gl.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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@@ -61,7 +68,6 @@
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#include "ED_keyframes_draw.h"
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#include "action_intern.h"
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#include "GPU_immediate.h"
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/* ************************************************************************* */
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/* Channel List */
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@@ -381,3 +387,139 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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/* free temporary channels used for drawing */
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ANIM_animdata_freelist(&anim_data);
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}
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/* ************************************************************************* */
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/* Timeline - Caches */
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void timeline_draw_cache(SpaceAction *saction, Object *ob, Scene *scene)
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{
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PTCacheID *pid;
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ListBase pidlist;
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const float cache_draw_height = (4.0f * UI_DPI_FAC * U.pixelsize);
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float yoffs = 0.f;
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if (!(saction->cache_display & TIME_CACHE_DISPLAY) || (!ob))
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return;
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BKE_ptcache_ids_from_object(&pidlist, ob, scene, 0);
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unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* iterate over pointcaches on the active object,
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* add spacetimecache and vertex array for each */
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for (pid = pidlist.first; pid; pid = pid->next) {
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float col[4];
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switch (pid->type) {
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case PTCACHE_TYPE_SOFTBODY:
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if (!(saction->cache_display & TIME_CACHE_SOFTBODY)) continue;
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break;
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case PTCACHE_TYPE_PARTICLES:
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if (!(saction->cache_display & TIME_CACHE_PARTICLES)) continue;
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break;
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case PTCACHE_TYPE_CLOTH:
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if (!(saction->cache_display & TIME_CACHE_CLOTH)) continue;
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break;
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case PTCACHE_TYPE_SMOKE_DOMAIN:
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case PTCACHE_TYPE_SMOKE_HIGHRES:
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if (!(saction->cache_display & TIME_CACHE_SMOKE)) continue;
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break;
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case PTCACHE_TYPE_DYNAMICPAINT:
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if (!(saction->cache_display & TIME_CACHE_DYNAMICPAINT)) continue;
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break;
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case PTCACHE_TYPE_RIGIDBODY:
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if (!(saction->cache_display & TIME_CACHE_RIGIDBODY)) continue;
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break;
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}
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if (pid->cache->cached_frames == NULL)
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continue;
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gpuPushMatrix();
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gpuTranslate2f(0.0, (float)V2D_SCROLL_HEIGHT + yoffs);
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gpuScale2f(1.0, cache_draw_height);
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switch (pid->type) {
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case PTCACHE_TYPE_SOFTBODY:
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col[0] = 1.0; col[1] = 0.4; col[2] = 0.02;
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col[3] = 0.1;
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break;
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case PTCACHE_TYPE_PARTICLES:
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col[0] = 1.0; col[1] = 0.1; col[2] = 0.02;
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col[3] = 0.1;
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break;
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case PTCACHE_TYPE_CLOTH:
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col[0] = 0.1; col[1] = 0.1; col[2] = 0.75;
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col[3] = 0.1;
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break;
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case PTCACHE_TYPE_SMOKE_DOMAIN:
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case PTCACHE_TYPE_SMOKE_HIGHRES:
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col[0] = 0.2; col[1] = 0.2; col[2] = 0.2;
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col[3] = 0.1;
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break;
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case PTCACHE_TYPE_DYNAMICPAINT:
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col[0] = 1.0; col[1] = 0.1; col[2] = 0.75;
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col[3] = 0.1;
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break;
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case PTCACHE_TYPE_RIGIDBODY:
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col[0] = 1.0; col[1] = 0.6; col[2] = 0.0;
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col[3] = 0.1;
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break;
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default:
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col[0] = 1.0; col[1] = 0.0; col[2] = 1.0;
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col[3] = 0.1;
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BLI_assert(0);
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break;
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}
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const int sta = pid->cache->startframe, end = pid->cache->endframe;
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const int len = (end - sta + 1) * 6;
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glEnable(GL_BLEND);
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immUniformColor4fv(col);
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immRectf(pos, (float)sta, 0.0, (float)end, 1.0);
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col[3] = 0.4f;
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if (pid->cache->flag & PTCACHE_BAKED) {
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col[0] -= 0.4f; col[1] -= 0.4f; col[2] -= 0.4f;
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}
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else if (pid->cache->flag & PTCACHE_OUTDATED) {
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col[0] += 0.4f; col[1] += 0.4f; col[2] += 0.4f;
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}
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immUniformColor4fv(col);
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if (len > 0) {
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immBeginAtMost(GWN_PRIM_TRIS, len);
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/* draw a quad for each cached frame */
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for (int i = sta; i <= end; i++) {
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if (pid->cache->cached_frames[i - sta]) {
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immVertex2f(pos, (float)i - 0.5f, 0.0f);
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immVertex2f(pos, (float)i - 0.5f, 1.0f);
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immVertex2f(pos, (float)i + 0.5f, 1.0f);
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immVertex2f(pos, (float)i - 0.5f, 0.0f);
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immVertex2f(pos, (float)i + 0.5f, 1.0f);
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immVertex2f(pos, (float)i + 0.5f, 0.0f);
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}
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}
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immEnd();
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}
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glDisable(GL_BLEND);
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gpuPopMatrix();
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yoffs += cache_draw_height;
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}
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immUnbindProgram();
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BLI_freelistN(&pidlist);
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}
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/* ************************************************************************* */
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