Fix UV edge/face sync selection from recent sticky select cleanup
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@@ -220,6 +220,12 @@ void uvedit_face_select_set_with_sticky(const SpaceImage *sima,
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const bool do_history,
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const int cd_loop_uv_offset)
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{
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const ToolSettings *ts = scene->toolsettings;
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if (ts->uv_flag & UV_SYNC_SELECTION) {
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uvedit_face_select_set(scene, em, efa, select, do_history, cd_loop_uv_offset);
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return;
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}
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
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do {
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@@ -324,6 +330,12 @@ void uvedit_edge_select_set_with_sticky(const struct SpaceImage *sima,
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const bool do_history,
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const uint cd_loop_uv_offset)
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{
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const ToolSettings *ts = scene->toolsettings;
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if (ts->uv_flag & UV_SYNC_SELECTION) {
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uvedit_edge_select_set(scene, em, l, select, do_history, cd_loop_uv_offset);
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return;
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}
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uvedit_uv_select_set_with_sticky(sima, scene, em, l, select, do_history, cd_loop_uv_offset);
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uvedit_uv_select_set_with_sticky(
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sima, scene, em, l->next, select, do_history, cd_loop_uv_offset);
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