Fix for one of the issues in #20230: Comp Nodes animations not saving to .blend
AnimData was not getting written to files for Node Trees.
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@@ -475,6 +475,8 @@ static void write_nodetree(WriteData *wd, bNodeTree *ntree)
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/* for link_list() speed, we write per list */
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if(ntree->adt) write_animdata(wd, ntree->adt);
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for(node= ntree->nodes.first; node; node= node->next)
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writestruct(wd, DATA, "bNode", 1, node);
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