Fix: Geometry Nodes: Math node smoothmax not working

Function arguments were incorrect.

Noted during @simonthommes live stream.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13110
This commit is contained in:
Charlie Jolly
2021-11-04 13:40:38 +00:00
committed by Charlie Jolly
parent 80a46955d8
commit b5162638c5

View File

@@ -193,7 +193,7 @@ inline bool try_dispatch_float_math_fl_fl_fl_to_fl(const int operation, Callback
case NODE_MATH_SMOOTH_MIN:
return dispatch([](float a, float b, float c) { return smoothminf(a, b, c); });
case NODE_MATH_SMOOTH_MAX:
return dispatch([](float a, float b, float c) { return -smoothminf(-a, -b, -c); });
return dispatch([](float a, float b, float c) { return -smoothminf(-a, -b, c); });
case NODE_MATH_WRAP:
return dispatch([](float a, float b, float c) { return wrapf(a, b, c); });
}