BLI: add MultiValueMap

This is a convenience wrapper for `Map<Key, Vector<Value>>`.
It does not provide any performance benefits (yet). I need this
kind of map in a couple of places and before I was duplicating
the lookup logic in many places.
This commit is contained in:
2020-07-24 12:15:13 +02:00
parent 141deeefff
commit b53c46d760
11 changed files with 277 additions and 60 deletions

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@@ -0,0 +1,133 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_MULTI_VALUE_MAP_HH__
#define __BLI_MULTI_VALUE_MAP_HH__
/** \file
* \ingroup bli
*
* A `blender::MultiValueMap<Key, Value>` is an unordered associative container that stores
* key-value pairs. It is different from `blender::Map` in that it can store multiple values for
* the same key. The list of values that corresponds to a specific key can contain duplicates.
*
* This data structure is different from a `std::multi_map`, because multi_map can store the same
* key more than once and MultiValueMap can't.
*
* Currently, this class exists mainly for convenience. There are no performance benefits over
* using Map<Key, Vector<Value>>. In the future, a better implementation for this data structure
* can be developed.
*/
#include "BLI_map.hh"
#include "BLI_vector.hh"
namespace blender {
template<typename Key, typename Value> class MultiValueMap {
private:
using MapType = Map<Key, Vector<Value>>;
MapType map_;
public:
/**
* Add a new value for the given key. If the map contains the key already, the value will be
* appended to the list of corresponding values.
*/
void add(const Key &key, const Value &value)
{
this->add_as(key, value);
}
void add(const Key &key, Value &&value)
{
this->add_as(key, std::move(value));
}
void add(Key &&key, const Value &value)
{
this->add_as(std::move(key), value);
}
void add(Key &&key, Value &&value)
{
this->add_as(std::move(key), std::move(value));
}
template<typename ForwardKey, typename ForwardValue>
void add_as(ForwardKey &&key, ForwardValue &&value)
{
Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
vector.append(std::forward<ForwardValue>(value));
}
/**
* Add all given values to the key.
*/
void add_multiple(const Key &key, Span<Value> values)
{
this->add_multiple_as(key, values);
}
void add_multiple(Key &&key, Span<Value> values)
{
this->add_multiple_as(std::move(key), values);
}
template<typename ForwardKey> void add_multiple_as(ForwardKey &&key, Span<Value> values)
{
Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
vector.extend(values);
}
/**
* Get a span to all the values that are stored for the given key.
*/
Span<Value> lookup(const Key &key) const
{
return this->lookup_as(key);
}
template<typename ForwardKey> Span<Value> lookup_as(const ForwardKey &key) const
{
const Vector<Value> *vector = map_.lookup_ptr_as(key);
if (vector != nullptr) {
return vector->as_span();
}
return {};
}
/**
* Note: This signature will change when the implementation changes.
*/
typename MapType::ItemIterator items() const
{
return map_.items();
}
/**
* Note: This signature will change when the implementation changes.
*/
typename MapType::KeyIterator keys() const
{
return map_.keys();
}
/**
* Note: This signature will change when the implementation changes.
*/
typename MapType::ValueIterator values() const
{
return map_.values();
}
};
} // namespace blender
#endif /* __BLI_MULTI_VALUE_MAP_HH__ */

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@@ -353,6 +353,7 @@ if(WITH_GTESTS)
tests/BLI_map_test.cc
tests/BLI_math_base_safe_test.cc
tests/BLI_memory_utils_test.cc
tests/BLI_multi_value_map_test.cc
tests/BLI_set_test.cc
tests/BLI_span_test.cc
tests/BLI_stack_cxx_test.cc

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@@ -0,0 +1,109 @@
/* Apache License, Version 2.0 */
#include "BLI_multi_value_map.hh"
#include "BLI_vector.hh"
#include "testing/testing.h"
namespace blender::tests {
TEST(multi_value_map, LookupNotExistant)
{
MultiValueMap<int, int> map;
EXPECT_EQ(map.lookup(5).size(), 0);
map.add(2, 5);
EXPECT_EQ(map.lookup(5).size(), 0);
}
TEST(multi_value_map, LookupExistant)
{
MultiValueMap<int, int> map;
map.add(2, 4);
map.add(2, 5);
map.add(3, 6);
EXPECT_EQ(map.lookup(2).size(), 2);
EXPECT_EQ(map.lookup(2)[0], 4);
EXPECT_EQ(map.lookup(2)[1], 5);
EXPECT_EQ(map.lookup(3).size(), 1);
EXPECT_EQ(map.lookup(3)[0], 6);
}
TEST(multi_value_map, AddMultiple)
{
MultiValueMap<int, int> map;
map.add_multiple(2, {4, 5, 6});
map.add_multiple(2, {1, 2});
map.add_multiple(5, {7, 5, 3});
EXPECT_EQ(map.lookup(2).size(), 5);
EXPECT_EQ(map.lookup(2)[0], 4);
EXPECT_EQ(map.lookup(2)[1], 5);
EXPECT_EQ(map.lookup(2)[2], 6);
EXPECT_EQ(map.lookup(2)[3], 1);
EXPECT_EQ(map.lookup(2)[4], 2);
EXPECT_EQ(map.lookup(5).size(), 3);
EXPECT_EQ(map.lookup(5)[0], 7);
EXPECT_EQ(map.lookup(5)[1], 5);
EXPECT_EQ(map.lookup(5)[2], 3);
}
TEST(multi_value_map, Keys)
{
MultiValueMap<int, int> map;
map.add(5, 7);
map.add(5, 7);
map.add_multiple(2, {6, 7, 8});
Vector<int> keys;
for (int key : map.keys()) {
keys.append(key);
}
EXPECT_EQ(keys.size(), 2);
EXPECT_TRUE(keys.contains(5));
EXPECT_TRUE(keys.contains(2));
}
TEST(multi_value_map, Values)
{
MultiValueMap<int, int> map;
map.add(3, 5);
map.add_multiple(3, {1, 2});
map.add(6, 1);
Vector<Span<int>> values;
for (Span<int> value_span : map.values()) {
values.append(value_span);
}
EXPECT_EQ(values.size(), 2);
}
TEST(multi_value_map, Items)
{
MultiValueMap<int, int> map;
map.add_multiple(4, {1, 2, 3});
for (auto &&item : map.items()) {
int key = item.key;
Span<int> values = item.value;
EXPECT_EQ(key, 4);
EXPECT_EQ(values.size(), 3);
EXPECT_EQ(values[0], 1);
EXPECT_EQ(values[1], 2);
EXPECT_EQ(values[2], 3);
}
}
TEST(multi_value_map, UniquePtr)
{
/* Mostly testing if it compiles here. */
MultiValueMap<std::unique_ptr<int>, std::unique_ptr<int>> map;
map.add(std::make_unique<int>(4), std::make_unique<int>(6));
map.add(std::make_unique<int>(4), std::make_unique<int>(7));
EXPECT_EQ(map.lookup(std::make_unique<int>(10)).size(), 0);
}
} // namespace blender::tests

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@@ -28,6 +28,7 @@
#include "BLI_disjoint_set.hh"
#include "BLI_ghash.h"
#include "BLI_map.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_rand.h"
#include "BLI_stack.hh"
@@ -403,15 +404,15 @@ static Array<uint64_t> compute_node_hashes(MFNetwork &network)
return node_hashes;
}
static Map<uint64_t, Vector<MFNode *, 1>> group_nodes_by_hash(MFNetwork &network,
Span<uint64_t> node_hashes)
static MultiValueMap<uint64_t, MFNode *> group_nodes_by_hash(MFNetwork &network,
Span<uint64_t> node_hashes)
{
Map<uint64_t, Vector<MFNode *, 1>> nodes_by_hash;
MultiValueMap<uint64_t, MFNode *> nodes_by_hash;
for (int id : IndexRange(network.node_id_amount())) {
MFNode *node = network.node_or_null_by_id(id);
if (node != nullptr) {
uint64_t node_hash = node_hashes[id];
nodes_by_hash.lookup_or_add_default(node_hash).append(node);
nodes_by_hash.add(node_hash, node);
}
}
return nodes_by_hash;
@@ -456,7 +457,7 @@ static bool nodes_output_same_values(DisjointSet &cache, const MFNode &a, const
}
static void relink_duplicate_nodes(MFNetwork &network,
Map<uint64_t, Vector<MFNode *, 1>> &nodes_by_hash)
MultiValueMap<uint64_t, MFNode *> &nodes_by_hash)
{
DisjointSet same_node_cache{network.node_id_amount()};
@@ -494,7 +495,7 @@ static void relink_duplicate_nodes(MFNetwork &network,
void common_subnetwork_elimination(MFNetwork &network)
{
Array<uint64_t> node_hashes = compute_node_hashes(network);
Map<uint64_t, Vector<MFNode *, 1>> nodes_by_hash = group_nodes_by_hash(network, node_hashes);
MultiValueMap<uint64_t, MFNode *> nodes_by_hash = group_nodes_by_hash(network, node_hashes);
relink_duplicate_nodes(network, nodes_by_hash);
}

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@@ -181,7 +181,7 @@ class DerivedNodeTree : NonCopyable, NonMovable {
Vector<DInputSocket *> input_sockets_;
Vector<DOutputSocket *> output_sockets_;
Map<const bNodeType *, Vector<DNode *>> nodes_by_type_;
MultiValueMap<const bNodeType *, DNode *> nodes_by_type_;
public:
DerivedNodeTree(bNodeTree *btree, NodeTreeRefMap &node_tree_refs);
@@ -483,13 +483,7 @@ inline Span<const DNode *> DerivedNodeTree::nodes_by_type(StringRefNull idname)
inline Span<const DNode *> DerivedNodeTree::nodes_by_type(const bNodeType *nodetype) const
{
const Vector<DNode *> *nodes = nodes_by_type_.lookup_ptr(nodetype);
if (nodes == nullptr) {
return {};
}
else {
return *nodes;
}
return nodes_by_type_.lookup(nodetype);
}
inline Span<const DSocket *> DerivedNodeTree::sockets() const

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@@ -47,6 +47,7 @@
#include "BLI_array.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_map.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_string_ref.hh"
#include "BLI_timeit.hh"
#include "BLI_utility_mixins.hh"
@@ -162,7 +163,7 @@ class NodeTreeRef : NonCopyable, NonMovable {
Vector<SocketRef *> sockets_by_id_;
Vector<InputSocketRef *> input_sockets_;
Vector<OutputSocketRef *> output_sockets_;
Map<const bNodeType *, Vector<NodeRef *>> nodes_by_type_;
MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_;
public:
NodeTreeRef(bNodeTree *btree);
@@ -411,13 +412,7 @@ inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) co
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
{
const Vector<NodeRef *> *nodes = nodes_by_type_.lookup_ptr(nodetype);
if (nodes == nullptr) {
return {};
}
else {
return *nodes;
}
return nodes_by_type_.lookup(nodetype);
}
inline Span<const SocketRef *> NodeTreeRef::sockets() const

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@@ -321,7 +321,7 @@ BLI_NOINLINE void DerivedNodeTree::store_in_this_and_init_ids(
node->id_ = node_index;
const bNodeType *nodetype = node->node_ref_->bnode()->typeinfo;
nodes_by_type_.lookup_or_add_default(nodetype).append(node);
nodes_by_type_.add(nodetype, node);
for (DInputSocket *socket : node->inputs_) {
socket->id_ = sockets_by_id_.append_and_get_index(socket);

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@@ -79,7 +79,7 @@ NodeTreeRef::NodeTreeRef(bNodeTree *btree) : btree_(btree)
for (NodeRef *node : nodes_by_id_) {
const bNodeType *nodetype = node->bnode_->typeinfo;
nodes_by_type_.lookup_or_add_default(nodetype).append(node);
nodes_by_type_.add(nodetype, node);
}
}

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@@ -122,13 +122,12 @@ static void find_and_deduplicate_particle_attribute_nodes(nodes::MFNetworkTreeMa
return;
}
Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
MultiValueMap<std::pair<std::string, fn::MFDataType>, fn::MFNode *>
attribute_nodes_by_name_and_type;
for (int i : attribute_names->index_range()) {
attribute_nodes_by_name_and_type
.lookup_or_add_default(
{(*attribute_names)[i], name_sockets[i]->node().output(0).data_type()})
.append(&name_sockets[i]->node());
attribute_nodes_by_name_and_type.add(
{(*attribute_names)[i], name_sockets[i]->node().output(0).data_type()},
&name_sockets[i]->node());
}
Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
@@ -237,11 +236,11 @@ class ParticleFunctionForce : public ParticleForce {
}
};
static Vector<const ParticleForce *> create_forces_for_particle_simulation(
const nodes::DNode &simulation_node,
nodes::MFNetworkTreeMap &network_map,
ResourceCollector &resources,
DummyDataSources &data_sources)
static void create_forces_for_particle_simulation(const nodes::DNode &simulation_node,
nodes::MFNetworkTreeMap &network_map,
ResourceCollector &resources,
DummyDataSources &data_sources,
SimulationInfluences &r_influences)
{
Vector<const ParticleForce *> forces;
for (const nodes::DOutputSocket *origin_socket :
@@ -264,7 +263,9 @@ static Vector<const ParticleForce *> create_forces_for_particle_simulation(
const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
forces.append(&force);
}
return forces;
std::string particle_name = dnode_to_path(simulation_node);
r_influences.particle_forces.add_multiple(std::move(particle_name), forces);
}
static void collect_forces(nodes::MFNetworkTreeMap &network_map,
@@ -273,10 +274,8 @@ static void collect_forces(nodes::MFNetworkTreeMap &network_map,
SimulationInfluences &r_influences)
{
for (const nodes::DNode *dnode : get_particle_simulation_nodes(network_map.tree())) {
std::string name = dnode_to_path(*dnode);
Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
*dnode, network_map, resources, data_sources);
r_influences.particle_forces.add_new(std::move(name), std::move(forces));
create_forces_for_particle_simulation(
*dnode, network_map, resources, data_sources, r_influences);
}
}

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@@ -137,7 +137,7 @@ BLI_NOINLINE static void simulate_particle_chunk(SimulationSolveContext &solve_c
{
int particle_amount = attributes.size();
Array<float3> force_vectors{particle_amount, {0, 0, 0}};
Span<const ParticleForce *> forces = solve_context.influences().get_particle_forces(
Span<const ParticleForce *> forces = solve_context.influences().particle_forces.lookup_as(
state.head.name);
ParticleChunkContext particle_chunk_context{IndexMask(particle_amount), attributes};

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@@ -18,6 +18,7 @@
#define __SIM_SIMULATION_SOLVER_INFLUENCES_HH__
#include "BLI_float3.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_span.hh"
#include "DNA_simulation_types.h"
@@ -48,31 +49,21 @@ class ParticleForce {
};
struct SimulationInfluences {
/* TODO: Use a special type for a map that contains vectors. */
Map<std::string, Vector<const ParticleForce *>> particle_forces;
MultiValueMap<std::string, const ParticleForce *> particle_forces;
Map<std::string, fn::AttributesInfoBuilder *> particle_attributes_builder;
Vector<const ParticleEmitter *> particle_emitters;
Span<const ParticleForce *> get_particle_forces(StringRef particle_name) const
{
const Vector<const ParticleForce *> *forces = particle_forces.lookup_ptr(particle_name);
if (forces == nullptr) {
return {};
}
return *forces;
}
};
class SimulationStateMap {
private:
Map<StringRefNull, SimulationState *> states_by_name_;
Map<StringRefNull, Vector<SimulationState *>> states_by_type_;
MultiValueMap<StringRefNull, SimulationState *> states_by_type_;
public:
void add(SimulationState *state)
{
states_by_name_.add_new(state->name, state);
states_by_type_.lookup_or_add_default(state->type).append(state);
states_by_type_.add(state->type, state);
}
template<typename StateType> StateType *lookup(StringRef name) const
@@ -101,13 +92,7 @@ class SimulationStateMap {
Span<SimulationState *> lookup_type(StringRef type) const
{
const Vector<SimulationState *> *states = states_by_type_.lookup_ptr_as(type);
if (states == nullptr) {
return {};
}
else {
return states->as_span();
}
return states_by_type_.lookup_as(type);
}
};