Removed some testcode from yafray_Render.cpp

Added the missing anti-aliasing pixel filter size and threshold parameters for manual AA control (disable 'Auto AA' button).
Added support for yafray raytraced depth-of-field.
Added extra panel for Camera in edit window to edit dof paramaters.
The actual focus point will be drawn as a cross when camera 'ShowLimits' is enabled, similar to the aqsis code in tuhopuu.

Note to users: raytraced DoF is very slow, for best results, the default AA parameters are not good enough, especially with higher aperture values (more blur).
So for best results, disable 'Auto AA' and set the AA parameters yourself.
It works best with multi-pass AA ('AA passes' > 1) and a reasonable 'AA samples' value, something in the range 8 - 25 or even higher.
Currently the post-process DoF is not available in yafray, alternatives are being worked on.
This commit is contained in:
2004-07-13 19:22:41 +00:00
parent bf8c3e2020
commit b64afb526a
8 changed files with 95 additions and 37 deletions

View File

@@ -204,23 +204,23 @@ bool yafrayFileRender_t::writeRender()
ostr << "<render camera_name=\"MAINCAM\"\n";
ostr << "\traydepth=\"" << R.r.YF_raydepth << "\" gamma=\"" << R.r.YF_gamma << "\" exposure=\"" << R.r.YF_exposure << "\"\n";
if(R.r.YF_AA)
ostr << "\tAA_passes=\"" << R.r.YF_AApasses << "\" AA_minsamples=\"" << R.r.YF_AAsamples << "\"";
if(R.r.YF_AA) {
ostr << "\tAA_passes=\"" << R.r.YF_AApasses << "\" AA_minsamples=\"" << R.r.YF_AAsamples << "\"\n";
ostr << "\tAA_pixelwidth=\"" << R.r.YF_AApixelsize << "\" AA_threshold=\"" << R.r.YF_AAthreshold << "\"\n";
}
else {
if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
ostr << "\tAA_passes=\"5\" AA_minsamples=\"5\" " << endl;
ostr << "\tAA_passes=\"5\" AA_minsamples=\"5\"\n";
else if ((R.r.mode & R_OSA) && (R.r.osa)) {
int passes=(R.r.osa%4)==0 ? R.r.osa/4 : 1;
int minsamples=(R.r.osa%4)==0 ? 4 : R.r.osa;
ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"";
ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"\n";
}
else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"";
else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"\n";
ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << R.r.YF_raybias << "\"\n";
}
ostr << "\n";
if (hasworld) ostr << "\tbackground_name=\"world_background\"\n";
ostr << "\tAA_pixelwidth=\"2\" AA_threshold=\"0.05\" bias=\"" << R.r.YF_raybias << "\"";
// alpha channel render when RGBA button enabled
if (R.r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
@@ -1121,7 +1121,7 @@ void yafrayFileRender_t::writeLamps()
string lpmode="off";
// shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag
if (R.r.mode & R_SHADOW)
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";;
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
ostr << "\" cast_shadows=\"" << lpmode << "\"";
// spot specific stuff
if (lamp->type==LA_SPOT) {
@@ -1182,7 +1182,19 @@ void yafrayFileRender_t::writeCamera()
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
ostr << "\" focal=\"" << mainCamLens/(aspect*32.0) << "\" >\n";
ostr << "\" focal=\"" << mainCamLens/(aspect*32.0) << "\"";
// dof params, only valid for real camera
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
ostr << "\n\tdof_distance=\"" << cam->YF_dofdist << "\"";
ostr << " aperture=\"" << cam->YF_aperture << "\"";
string st = "on";
if (cam->flag & CAM_YF_NO_QMC) st = "off";
ostr << " use_qmc=\"" << st << "\"";
}
ostr << " >\n";
xmlfile << ostr.str();
ostr.str("");
@@ -1197,7 +1209,6 @@ void yafrayFileRender_t::writeCamera()
ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + R.viewmat[0][1]
<< "\" y=\"" << maincam_obj->obmat[3][1] + R.viewmat[1][1]
<< "\" z=\"" << maincam_obj->obmat[3][2] + R.viewmat[2][1] << "\" />\n";
// add dof_distance param here
xmlfile << ostr.str();
xmlfile << "</camera>\n\n";