fix [#30806] Mirror Hair Particles Bug, Complete Crash
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@@ -2572,6 +2572,9 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
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if (!psmd->dm)
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return;
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/* NOTE: this is not nice to use tessfaces but hard to avoid since pa->num uses tessfaces */
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BKE_mesh_tessface_ensure(me);
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mirrorfaces= mesh_get_x_mirror_faces(ob, NULL);
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if (!edit->mirror_cache)
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