GLDebug: Fix severity check
The check was reversed, leading to less errors being reported.
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@@ -128,7 +128,7 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
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break;
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}
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if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level >= clog_severity))) {
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if (((LOG.type->flag & CLG_FLAG_USE) && (LOG.type->level <= clog_severity))) {
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CLG_logf(LOG.type, clog_severity, debug_groups, "", "%s", message);
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if (severity == GL_DEBUG_SEVERITY_HIGH) {
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/* Focus on error message. */
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