Merge branch 'blender-v2.92-release'

This commit is contained in:
2021-02-02 09:21:14 -06:00
3 changed files with 40 additions and 14 deletions

View File

@@ -354,6 +354,8 @@ class MeshComponent : public GeometryComponent {
void clear();
bool has_mesh() const;
void replace(Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
void replace_mesh_but_keep_vertex_group_names(
Mesh *mesh, GeometryOwnershipType ownership = GeometryOwnershipType::Owned);
Mesh *release();
void copy_vertex_group_names_from_object(const struct Object &object);

View File

@@ -883,16 +883,15 @@ void BKE_mesh_wrapper_deferred_finalize(Mesh *me_eval,
}
/**
* Modifies the given mesh and geometry set. The geometry set is expect to have NO mesh component.
* After this function ends, the geometry set will still have NO mesh component. Instead, an input
* mesh is passed separately and is returned separately.
* Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component
* in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return
* value.
*
* The purpose of the geometry set is to store all non-mesh geometry components that are generated
* by modifiers.
* The purpose of the geometry set is to store all geometry components that are generated
* by modifiers to allow outputting non-mesh data from modifiers.
*/
static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
const ModifierEvalContext &mectx,
Object *ob,
Mesh *input_mesh,
GeometrySet &geometry_set)
{
@@ -907,10 +906,12 @@ static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
BKE_mesh_wrapper_ensure_mdata(input_mesh);
/* Adds a new mesh component to the geometry set based on the #input_mesh. */
BLI_assert(!geometry_set.has<MeshComponent>());
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(input_mesh, GeometryOwnershipType::Editable);
mesh_component.copy_vertex_group_names_from_object(*ob);
/* Replace only the mesh rather than the whole component, because the entire #MeshComponent
* might have been replaced by data from a different object in the node tree, which means the
* component contains vertex group name data for that object that should not be removed. */
mesh_component.replace_mesh_but_keep_vertex_group_names(input_mesh,
GeometryOwnershipType::Editable);
/* Let the modifier change the geometry set. */
mti->modifyGeometrySet(md, &mectx, &geometry_set);
@@ -919,7 +920,6 @@ static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
if (geometry_set.has<MeshComponent>()) {
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
mesh_output = mesh_component.release();
geometry_set.remove<MeshComponent>();
}
/* Return an empty mesh instead of null. */
@@ -954,6 +954,13 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
GeometrySet geometry_set_final;
/* Add the initial mesh component, with a copy of the vertex group names from the object,
* since they need to be stored in the geometry set for evaluation. */
MeshComponent &initial_mesh_component =
geometry_set_final.get_component_for_write<MeshComponent>();
initial_mesh_component.copy_vertex_group_names_from_object(*ob);
BLI_assert((mesh_input->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0);
/* Deformed vertex locations array. Deform only modifier need this type of
@@ -1252,7 +1259,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, ob, mesh_final, geometry_set_final);
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
@@ -1717,7 +1724,7 @@ static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph,
}
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(
md, mectx, ob, mesh_final, geometry_set_final);
md, mectx, mesh_final, geometry_set_final);
ASSERT_IS_VALID_MESH(mesh_next);
if (mesh_next) {
@@ -1893,9 +1900,9 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
BKE_object_eval_assign_data(ob, &mesh_eval->id, is_mesh_eval_owned);
/* Add the final mesh as read-only non-owning component to the geometry set. */
BLI_assert(!geometry_set_eval->has<MeshComponent>());
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
mesh_component.replace(mesh_eval, GeometryOwnershipType::ReadOnly);
mesh_component.replace_mesh_but_keep_vertex_group_names(mesh_eval,
GeometryOwnershipType::ReadOnly);
ob->runtime.geometry_set_eval = geometry_set_eval;
ob->runtime.mesh_deform_eval = mesh_deform_eval;

View File

@@ -339,6 +339,23 @@ void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
ownership_ = ownership;
}
/* This function exists for the same reason as #vertex_group_names_. Non-nodes modifiers need to
* be able to replace the mesh data without losing the vertex group names, which may have come
* from another object. */
void MeshComponent::replace_mesh_but_keep_vertex_group_names(Mesh *mesh,
GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
if (mesh_ != nullptr) {
if (ownership_ == GeometryOwnershipType::Owned) {
BKE_id_free(nullptr, mesh_);
}
mesh_ = nullptr;
}
mesh_ = mesh;
ownership_ = ownership;
}
/* Return the mesh and clear the component. The caller takes over responsibility for freeing the
* mesh (if the component was responsible before). */
Mesh *MeshComponent::release()