GPUTexture: Add debug print for cubemap textures

This commit is contained in:
2018-12-11 22:30:41 +01:00
parent 70d38a996e
commit b7933cc601

View File

@@ -138,6 +138,7 @@ static const char *gl_enum_to_str(GLenum e)
{
#define ENUM_TO_STRING(e) [GL_##e] = STRINGIFY_ARG(e)
static const char *enum_strings[] = {
ENUM_TO_STRING(TEXTURE_CUBE_MAP),
ENUM_TO_STRING(TEXTURE_2D),
ENUM_TO_STRING(TEXTURE_2D_ARRAY),
ENUM_TO_STRING(TEXTURE_1D),
@@ -764,6 +765,13 @@ static GPUTexture *GPU_texture_cube_create(
return NULL;
}
if (G.debug & G_DEBUG_GPU) {
printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
w, w, d, tex->components,
gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
}
gpu_texture_memory_footprint_add(tex);
glBindTexture(tex->target, tex->bindcode);