BGE Animations: Moving the BL_Action::IsDone() implementation from the header file to the source file.
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@@ -189,6 +189,11 @@ void BL_Action::Stop()
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m_done = true;
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}
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bool BL_Action::IsDone()
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{
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return m_done;
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}
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void BL_Action::InitIPO()
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{
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// Initialize the IPO
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@@ -88,7 +88,7 @@ public:
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short ipo_flags,
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float playback_speed);
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void Stop();
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bool IsDone() {return m_done;}
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bool IsDone();
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void Update(float curtime);
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// Accessors
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