Bugfix #25301
Preview render for node shaders broke, caused by localizing materials last week, to prevent thread crashes. Fixed now. Also added a temp fix to draw color-management corrected node previews default. Will follow scene setting tomorrow. Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
This commit is contained in:
@@ -49,6 +49,7 @@ void resize_object_material(struct Object *ob, const short totcol);
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void init_material(struct Material *ma);
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struct Material *add_material(const char *name);
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struct Material *copy_material(struct Material *ma);
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struct Material *localize_material(struct Material *ma);
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struct Material *give_node_material(struct Material *ma); /* returns node material or self */
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void make_local_material(struct Material *ma);
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@@ -44,6 +44,7 @@
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BKE_animsys.h"
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#include "BKE_displist.h"
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@@ -196,6 +197,7 @@ Material *add_material(const char *name)
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return ma;
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}
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/* XXX keep synced with next function */
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Material *copy_material(Material *ma)
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{
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Material *man;
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@@ -227,6 +229,38 @@ Material *copy_material(Material *ma)
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return man;
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}
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/* XXX (see above) material copy without adding to main dbase */
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Material *localize_material(Material *ma)
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{
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Material *man;
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int a;
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man= copy_libblock(ma);
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BLI_remlink(&G.main->mat, man);
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) {
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man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
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/* free_material decrements! */
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id_us_plus((ID *)man->mtex[a]->tex);
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}
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}
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if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
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if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
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if (ma->preview) man->preview = BKE_previewimg_copy(ma->preview);
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if(ma->nodetree) {
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man->nodetree= ntreeLocalize(ma->nodetree);
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}
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man->gpumaterial.first= man->gpumaterial.last= NULL;
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return man;
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}
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void make_local_material(Material *ma)
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{
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Main *bmain= G.main;
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@@ -1186,12 +1186,12 @@ static void node_init_preview(bNode *node, int xsize, int ysize)
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}
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if(node->preview->rect==NULL) {
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node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
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node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(char)*4, "node preview rect");
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node->preview->xsize= xsize;
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node->preview->ysize= ysize;
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}
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else
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memset(node->preview->rect, 0, 4*xsize + xsize*ysize*sizeof(float)*4);
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memset(node->preview->rect, 0, 4*xsize + xsize*ysize*sizeof(char)*4);
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}
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void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize)
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@@ -1241,12 +1241,18 @@ void nodeAddToPreview(bNode *node, float *col, int x, int y)
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if(x>=0 && y>=0) {
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if(x<preview->xsize && y<preview->ysize) {
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unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x);
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//if(tar[0]==0.0f) {
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tar[0]= FTOCHAR(col[0]);
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tar[1]= FTOCHAR(col[1]);
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tar[2]= FTOCHAR(col[2]);
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if(TRUE) {
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tar[0]= FTOCHAR(linearrgb_to_srgb(col[0]));
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tar[1]= FTOCHAR(linearrgb_to_srgb(col[1]));
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tar[2]= FTOCHAR(linearrgb_to_srgb(col[2]));
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}
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else {
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tar[0]= FTOCHAR(col[0]);
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tar[1]= FTOCHAR(col[1]);
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tar[2]= FTOCHAR(col[2]);
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}
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tar[3]= FTOCHAR(col[3]);
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//}
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}
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//else printf("prv out bound x y %d %d\n", x, y);
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}
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@@ -1699,33 +1705,36 @@ static void ntreeSetOutput(bNodeTree *ntree)
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{
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bNode *node;
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/* find the active outputs, might become tree type dependant handler */
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for(node= ntree->nodes.first; node; node= node->next) {
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if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
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bNode *tnode;
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int output= 0;
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/* we need a check for which output node should be tagged like this, below an exception */
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if(node->type==CMP_NODE_OUTPUT_FILE)
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continue;
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/* there is more types having output class, each one is checked */
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for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
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if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
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/* same type, exception for viewer */
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if(tnode->type==node->type ||
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(ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
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ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
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if(tnode->flag & NODE_DO_OUTPUT) {
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output++;
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if(output>1)
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tnode->flag &= ~NODE_DO_OUTPUT;
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if(ntree->type==NTREE_COMPOSIT) {
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/* find the active outputs, might become tree type dependant handler */
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for(node= ntree->nodes.first; node; node= node->next) {
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if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
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bNode *tnode;
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int output= 0;
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/* we need a check for which output node should be tagged like this, below an exception */
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if(node->type==CMP_NODE_OUTPUT_FILE)
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continue;
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/* there is more types having output class, each one is checked */
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for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
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if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
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/* same type, exception for viewer */
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if(tnode->type==node->type ||
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(ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
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ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
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if(tnode->flag & NODE_DO_OUTPUT) {
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output++;
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if(output>1)
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tnode->flag &= ~NODE_DO_OUTPUT;
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}
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}
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}
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}
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if(output==0)
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node->flag |= NODE_DO_OUTPUT;
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}
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if(output==0)
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node->flag |= NODE_DO_OUTPUT;
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}
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}
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@@ -2586,8 +2595,6 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
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/* ensures only a single output node is enabled */
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ntreeSetOutput(ntree);
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/* move over the compbufs */
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/* right after ntreeCopyTree() oldsock pointers are valid */
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for(node= ntree->nodes.first; node; node= node->next) {
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/* store new_node pointer to original */
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@@ -2595,22 +2602,27 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
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/* ensure new user input gets handled ok */
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node->need_exec= 0;
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if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
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if(node->id) {
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if(node->flag & NODE_DO_OUTPUT)
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node->new_node->id= (ID *)copy_image((Image *)node->id);
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else
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node->new_node->id= NULL;
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if(ntree->type==NTREE_COMPOSIT) {
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/* move over the compbufs */
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/* right after ntreeCopyTree() oldsock pointers are valid */
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if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
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if(node->id) {
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if(node->flag & NODE_DO_OUTPUT)
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node->new_node->id= (ID *)copy_image((Image *)node->id);
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else
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node->new_node->id= NULL;
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}
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}
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}
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for(sock= node->outputs.first; sock; sock= sock->next) {
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sock->new_sock->ns.data= sock->ns.data;
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compbuf_set_node(sock->new_sock->ns.data, node->new_node);
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sock->ns.data= NULL;
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sock->new_sock->new_sock= sock;
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for(sock= node->outputs.first; sock; sock= sock->next) {
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sock->new_sock->ns.data= sock->ns.data;
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compbuf_set_node(sock->new_sock->ns.data, node->new_node);
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sock->ns.data= NULL;
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sock->new_sock->new_sock= sock;
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}
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}
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}
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@@ -2638,19 +2650,38 @@ static int outsocket_exists(bNode *node, bNodeSocket *testsock)
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/* sync local composite with real tree */
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/* local composite is supposed to be running, be careful moving previews! */
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/* is called by jobs manager, outside threads, so it doesnt happen during draw */
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void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
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{
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bNode *lnode;
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/* move over the compbufs and previews */
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for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
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if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
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if(ntree->type==NTREE_COMPOSIT) {
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/* move over the compbufs and previews */
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for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
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if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
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if(node_exists(ntree, lnode->new_node)) {
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if(lnode->preview && lnode->preview->rect) {
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node_free_preview(lnode->new_node);
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lnode->new_node->preview= lnode->preview;
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lnode->preview= NULL;
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}
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}
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}
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}
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}
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else if(ntree->type==NTREE_SHADER) {
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/* copy over contents of previews */
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for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
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if(node_exists(ntree, lnode->new_node)) {
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bNode *node= lnode->new_node;
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if(lnode->preview && lnode->preview->rect) {
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node_free_preview(lnode->new_node);
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lnode->new_node->preview= lnode->preview;
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lnode->preview= NULL;
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if(node->preview && node->preview->rect) {
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if(lnode->preview && lnode->preview->rect) {
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int xsize= node->preview->xsize;
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int ysize= node->preview->ysize;
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memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4);
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}
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}
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}
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}
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@@ -343,13 +343,12 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
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strcpy(sce->r.engine, scene->r.engine);
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if(id_type==ID_MA) {
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Material *mat= NULL;
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Material *mat= NULL, *origmat= (Material *)id;
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if(id) {
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/* work on a copy */
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mat= copy_material((Material *)id);
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mat= localize_material(origmat);
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sp->matcopy= mat;
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BLI_remlink(&G.main->mat, mat);
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BLI_addtail(&pr_main->mat, mat);
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init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
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@@ -403,18 +402,16 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
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}
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else {
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sce->lay= 1<<mat->pr_type;
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if(mat->nodetree && sp->pr_method==PR_NODE_RENDER)
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if(mat->nodetree && sp->pr_method==PR_NODE_RENDER) {
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/* two previews, they get copied by wmJob */
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ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey);
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ntreeInitPreview(origmat->nodetree, sp->sizex, sp->sizey);
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}
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}
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}
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else {
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sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS);
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/* get rid of copied material */
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BLI_remlink(&pr_main->mat, sp->matcopy);
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free_material(sp->matcopy);
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MEM_freeN(sp->matcopy);
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sp->matcopy= NULL;
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}
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for(base= sce->base.first; base; base= base->next) {
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@@ -918,10 +915,14 @@ static int shader_preview_break(void *spv)
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}
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/* outside thread, called before redraw notifiers, it moves finished preview over */
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static void shader_preview_updatejob(void *UNUSED(spv))
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static void shader_preview_updatejob(void *spv)
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{
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// ShaderPreview *sp= spv;
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ShaderPreview *sp= spv;
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Material *mat= (Material *)sp->id;
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if(sp->matcopy && mat->nodetree)
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ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
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}
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static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
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@@ -1027,6 +1028,16 @@ static void shader_preview_free(void *customdata)
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{
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ShaderPreview *sp= customdata;
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if(sp->matcopy) {
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/* node previews */
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shader_preview_updatejob(sp);
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/* get rid of copied material */
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BLI_remlink(&pr_main->mat, sp->matcopy);
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free_material(sp->matcopy);
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MEM_freeN(sp->matcopy);
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}
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MEM_freeN(sp);
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}
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@@ -2050,7 +2050,7 @@ static void load_backbuffer(Render *re)
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char name[256];
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strcpy(name, re->r.backbuf);
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BLI_path_abs(name, G.main->name);
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BLI_path_abs(name, re->main->name);
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BLI_path_frame(name, re->r.cfra, 0);
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if(re->backbuf) {
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@@ -56,6 +56,7 @@
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#include "DNA_material_types.h"
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#include "BKE_colortools.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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@@ -995,6 +996,7 @@ void make_sss_tree(Render *re)
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for(mat= re->main->mat.first; mat; mat= mat->id.next)
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if(mat->id.us && (mat->flag & MA_IS_USED) && (mat->sss_flag & MA_DIFF_SSS))
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sss_create_tree_mat(re, mat);
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}
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void free_sss(Render *re)
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Block a user