Preview render for node shaders broke, caused by localizing 
materials last week, to prevent thread crashes. Fixed now.
Also added a temp fix to draw color-management corrected
node previews default. Will follow scene setting tomorrow.

Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
This commit is contained in:
2010-12-19 20:12:12 +00:00
parent 7899765836
commit b8e47fd160
6 changed files with 144 additions and 65 deletions

View File

@@ -2050,7 +2050,7 @@ static void load_backbuffer(Render *re)
char name[256];
strcpy(name, re->r.backbuf);
BLI_path_abs(name, G.main->name);
BLI_path_abs(name, re->main->name);
BLI_path_frame(name, re->r.cfra, 0);
if(re->backbuf) {