Bugfix #25301
Preview render for node shaders broke, caused by localizing materials last week, to prevent thread crashes. Fixed now. Also added a temp fix to draw color-management corrected node previews default. Will follow scene setting tomorrow. Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
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@@ -2050,7 +2050,7 @@ static void load_backbuffer(Render *re)
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char name[256];
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strcpy(name, re->r.backbuf);
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BLI_path_abs(name, G.main->name);
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BLI_path_abs(name, re->main->name);
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BLI_path_frame(name, re->r.cfra, 0);
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if(re->backbuf) {
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