Fix T64901: Nesting collection instances could clutter object display
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@@ -3541,6 +3541,10 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
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if (hide_object_extra) {
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break;
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}
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if ((ob->base_flag & BASE_FROM_DUPLI) && (ob->transflag & OB_DUPLICOLLECTION) &&
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ob->instance_collection) {
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break;
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}
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DRW_shgroup_empty(sh_data, sgl, ob, view_layer, rv3d, draw_ctx->sh_cfg);
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break;
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case OB_SPEAKER:
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