unit grid snap while transforming, display units in the header.
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@@ -39,6 +39,9 @@ int bUnit_ReplaceString(char *str, char *str_orig, char *str_prev, double scale
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/* the size of the unit used for this value (used for calculating the ckickstep) */
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double bUnit_ClosestScalar(double value, int system, int type);
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/* base scale for these units */
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double bUnit_BaseScalar(int system, int type);
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/* loop over scales, coudl add names later */
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//double bUnit_Iter(void **unit, char **name, int system, int type);
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@@ -68,11 +68,16 @@ static struct bUnitDef buMetricLenDef[] = {
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{"centimeter", "Centimeters", "cm", NULL, 0.01, 0.0, B_UNIT_DEF_NONE},
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{"millimeter", "Millimeters", "mm", NULL, 0.001, 0.0, B_UNIT_DEF_NONE},
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{"micrometer", "Micrometers", "um", "µm", 0.000001, 0.0, B_UNIT_DEF_NONE}, // micron too?
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/* These get displayed because of float precision problems in the transform header,
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* could work around, but for now probably people wont use these */
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/*
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{"nanometer", "Nanometers", "nm", NULL, 0.000000001, 0.0, B_UNIT_DEF_NONE},
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{"picometer", "Picometers", "pm", NULL, 0.000000000001, 0.0,B_UNIT_DEF_NONE},
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*/
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{NULL, NULL, NULL, NULL, 0.0, 0.0}
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};
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static struct bUnitCollection buMetricLenCollecton = {buMetricLenDef, 1, 0, sizeof(buMetricLenDef)/sizeof(bUnitDef)};
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static struct bUnitCollection buMetricLenCollecton = {buMetricLenDef, 3, 0, sizeof(buMetricLenDef)/sizeof(bUnitDef)};
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static struct bUnitDef buImperialLenDef[] = {
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{"mile", "Miles", "mi", "m", 1609.344, 0.0, B_UNIT_DEF_NONE},
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@@ -83,7 +88,7 @@ static struct bUnitDef buImperialLenDef[] = {
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{"thou", "Thous", "mil", NULL,0.0000254, 0.0, B_UNIT_DEF_NONE},
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{NULL, NULL, NULL, NULL, 0.0, 0.0}
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};
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static struct bUnitCollection buImperialLenCollecton = {buImperialLenDef, 2, 0, sizeof(buImperialLenDef)/sizeof(bUnitDef)};
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static struct bUnitCollection buImperialLenCollecton = {buImperialLenDef, 3, 0, sizeof(buImperialLenDef)/sizeof(bUnitDef)};
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/* Time */
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@@ -390,6 +395,12 @@ double bUnit_ClosestScalar(double value, int system, int type)
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return unit->scalar;
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}
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double bUnit_BaseScalar(int system, int type)
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{
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bUnitCollection *usys = unit_get_system(system, type);
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return unit_default(usys)->scalar;
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}
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/* external access */
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void bUnit_GetSystem(void **usys_pt, int *len, int system, int type)
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{
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@@ -244,7 +244,6 @@ static void drawgrid(ARegion *ar, View3D *v3d, char **grid_unit)
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float wx, wy, x, y, fw, fx, fy, dx;
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float vec4[4];
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char col[3], col2[3];
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short sublines = v3d->gridsubdiv;
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*grid_unit= NULL;
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@@ -261,7 +260,8 @@ static void drawgrid(ARegion *ar, View3D *v3d, char **grid_unit)
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x= (wx)*fx/fw;
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y= (wy)*fy/fw;
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vec4[0]=vec4[1]=v3d->grid;
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vec4[0]=vec4[1]= (U.unit_system) ? 1.0 : v3d->grid;
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vec4[2]= 0.0;
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vec4[3]= 1.0;
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Mat4MulVec4fl(rv3d->persmat, vec4);
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@@ -278,6 +278,8 @@ static void drawgrid(ARegion *ar, View3D *v3d, char **grid_unit)
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UI_ThemeColor(TH_GRID);
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if(U.unit_system) {
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/* Use GRID_MIN_PX*2 for units because very very small grid
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* items are less useful when dealing with units */
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void *usys;
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int len, i;
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double scalar;
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@@ -292,14 +294,15 @@ static void drawgrid(ARegion *ar, View3D *v3d, char **grid_unit)
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scalar= bUnit_GetScaler(usys, i);
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dx_scalar = dx * scalar * U.unit_scale_length;
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if (dx_scalar < GRID_MIN_PX)
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if (dx_scalar < (GRID_MIN_PX*2))
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continue;
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/* Store the smallest drawn grid size units name so users know how bit each grid cell is */
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if(*grid_unit==NULL)
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/* Store the smallest drawn grid size units name so users know how big each grid cell is */
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if(*grid_unit==NULL) {
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*grid_unit= bUnit_GetNamePlural(usys, i);
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blend_fac= 1-(GRID_MIN_PX/dx_scalar);
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v3d->gridview= (scalar * U.unit_scale_length);
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}
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blend_fac= 1-((GRID_MIN_PX*2)/dx_scalar);
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/* tweak to have the fade a bit nicer */
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blend_fac= (blend_fac * blend_fac) * 2.0f;
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@@ -313,6 +316,8 @@ static void drawgrid(ARegion *ar, View3D *v3d, char **grid_unit)
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}
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}
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else {
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short sublines = v3d->gridsubdiv;
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if(dx<GRID_MIN_PX) {
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v3d->gridview*= sublines;
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dx*= sublines;
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@@ -89,6 +89,7 @@
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#include "BKE_pointcache.h"
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#include "BKE_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_unit.h"
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//#include "BSE_view.h"
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@@ -3039,12 +3040,22 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
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applyAspectRatio(t, dvec);
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dist = VecLength(vec);
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sprintf(&tvec[0], "%.4f", dvec[0]);
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sprintf(&tvec[20], "%.4f", dvec[1]);
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sprintf(&tvec[40], "%.4f", dvec[2]);
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if(U.unit_system) {
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int i, do_split= U.unit_flag & USER_UNIT_OPT_SPLIT ? 1:0;
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for(i=0; i<3; i++)
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bUnit_AsString(&tvec[i*20], dvec[i]*U.unit_scale_length, 4, U.unit_system, B_UNIT_LENGTH, do_split, 1);
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}
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else {
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sprintf(&tvec[0], "%.4f", dvec[0]);
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sprintf(&tvec[20], "%.4f", dvec[1]);
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sprintf(&tvec[40], "%.4f", dvec[2]);
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}
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}
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if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
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if(U.unit_system)
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bUnit_AsString(distvec, dist*U.unit_scale_length, 4, U.unit_system, B_UNIT_LENGTH, U.unit_flag & USER_UNIT_OPT_SPLIT, 0);
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else if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */
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sprintf(distvec, "%.4e", dist);
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else
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sprintf(distvec, "%.4f", dist);
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