pass colors to glColor as vectors where possible.
This commit is contained in:
@@ -594,26 +594,26 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
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glBegin(glmode = new_glmode);
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}
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glColor3ub(cp1[0], cp1[1], cp1[2]);
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glColor3ubv(cp1+0);
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glVertex3fv(mvert[mface->v1].co);
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glColor3ub(cp1[4], cp1[5], cp1[6]);
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glColor3ubv(cp1+4);
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glVertex3fv(mvert[mface->v2].co);
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glColor3ub(cp1[8], cp1[9], cp1[10]);
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glColor3ubv(cp1+8);
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glVertex3fv(mvert[mface->v3].co);
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if(mface->v4) {
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glColor3ub(cp1[12], cp1[13], cp1[14]);
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glColor3ubv(cp1+12);
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glVertex3fv(mvert[mface->v4].co);
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}
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if(useTwoSided) {
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glColor3ub(cp2[8], cp2[9], cp2[10]);
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glColor3ubv(cp2+8);
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glVertex3fv(mvert[mface->v3].co );
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glColor3ub(cp2[4], cp2[5], cp2[6]);
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glColor3ubv(cp2+4);
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glVertex3fv(mvert[mface->v2].co );
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glColor3ub(cp2[0], cp2[1], cp2[2]);
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glColor3ubv(cp2+0);
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glVertex3fv(mvert[mface->v1].co );
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if(mface->v4) {
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glColor3ub(cp2[12], cp2[13], cp2[14]);
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glColor3ubv(cp2+12);
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glVertex3fv(mvert[mface->v4].co );
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}
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}
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@@ -486,7 +486,7 @@ static void gp_draw_strokes (bGPDframe *gpf, int offsx, int offsy, int winx, int
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bGPDstroke *gps;
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/* set color first (may need to reset it again later too) */
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glColor4f(color[0], color[1], color[2], color[3]);
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glColor4fv(color);
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for (gps= gpf->strokes.first; gps; gps= gps->next) {
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/* check if stroke can be drawn - checks here generally fall into pairs */
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@@ -579,7 +579,7 @@ static void gp_draw_data (bGPdata *gpd, int offsx, int offsy, int winx, int winy
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glLineWidth(lthick);
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QUATCOPY(color, gpl->color); // just for copying 4 array elements
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QUATCOPY(tcolor, gpl->color); // additional copy of color (for ghosting)
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glColor4f(color[0], color[1], color[2], color[3]);
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glColor4fv(color);
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glPointSize((float)(gpl->thickness + 2));
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/* apply xray layer setting */
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@@ -620,7 +620,7 @@ static void gp_draw_data (bGPdata *gpd, int offsx, int offsy, int winx, int winy
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}
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/* restore alpha */
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glColor4f(color[0], color[1], color[2], color[3]);
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glColor4fv(color);
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}
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else {
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/* draw the strokes for the ghost frames (at half of the alpha set by user) */
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@@ -635,7 +635,7 @@ static void gp_draw_data (bGPdata *gpd, int offsx, int offsy, int winx, int winy
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}
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/* restore alpha */
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glColor4f(color[0], color[1], color[2], color[3]);
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glColor4fv(color);
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}
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}
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@@ -129,7 +129,7 @@ static void set_pchan_colorset (Object *ob, bPoseChannel *pchan)
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}
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/* This function is for brightening/darkening a given color (like UI_ThemeColorShade()) */
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static void cp_shade_color3ub (char cp[], int offset)
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static void cp_shade_color3ub (unsigned char cp[3], const int offset)
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{
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int r, g, b;
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@@ -152,7 +152,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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case PCHAN_COLOR_NORMAL:
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{
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if (bcolor) {
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char cp[3];
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unsigned char cp[3];
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if (boneflag & BONE_DRAW_ACTIVE) {
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VECCOPY(cp, bcolor->active);
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@@ -169,7 +169,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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cp_shade_color3ub(cp, -50);
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}
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glColor3ub(cp[0], cp[1], cp[2]);
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glColor3ubv(cp);
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}
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else {
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if (boneflag & BONE_DRAW_ACTIVE && boneflag & BONE_SELECTED) UI_ThemeColorShade(TH_BONE_POSE, 40);
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@@ -185,8 +185,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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case PCHAN_COLOR_SOLID:
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{
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if (bcolor) {
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char *cp= bcolor->solid;
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glColor3ub(cp[0], cp[1], cp[2]);
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glColor3ubv((unsigned char *)bcolor->solid);
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}
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else
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UI_ThemeColor(TH_BONE_SOLID);
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@@ -215,7 +214,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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case PCHAN_COLOR_SPHEREBONE_BASE:
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{
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if (bcolor) {
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char cp[3];
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unsigned char cp[3];
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if (boneflag & BONE_DRAW_ACTIVE) {
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VECCOPY(cp, bcolor->active);
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@@ -227,7 +226,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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VECCOPY(cp, bcolor->solid);
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}
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glColor3ub(cp[0], cp[1], cp[2]);
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glColor3ubv(cp);
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}
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else {
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if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorShade(TH_BONE_POSE, 40);
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@@ -241,7 +240,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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case PCHAN_COLOR_SPHEREBONE_END:
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{
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if (bcolor) {
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char cp[3];
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unsigned char cp[3];
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if (boneflag & BONE_DRAW_ACTIVE) {
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VECCOPY(cp, bcolor->active);
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@@ -256,7 +255,7 @@ static short set_pchan_glColor (short colCode, int boneflag, int constflag)
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cp_shade_color3ub(cp, -30);
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}
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glColor3ub(cp[0], cp[1], cp[2]);
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glColor3ubv(cp);
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}
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else {
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if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorShade(TH_BONE_POSE, 10);
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@@ -2725,7 +2725,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
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glEnable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glColor4f(rc->tex_col[0], rc->tex_col[1], rc->tex_col[2], rc->tex_col[3]);
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glColor4fv(rc->tex_col);
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glTexCoord2f(0,0);
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glVertex2f(-r3, -r3);
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glTexCoord2f(1,0);
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@@ -2739,7 +2739,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
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}
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if(rc->mode == WM_RADIALCONTROL_ANGLE) {
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glColor4f(rc->col[0], rc->col[1], rc->col[2], rc->col[3]);
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glColor4fv(rc->col);
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glEnable(GL_LINE_SMOOTH);
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glRotatef(-angle, 0, 0, 1);
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fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
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@@ -2748,7 +2748,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
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glDisable(GL_LINE_SMOOTH);
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}
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glColor4f(rc->col[0], rc->col[1], rc->col[2], rc->col[3]);
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glColor4fv(rc->col);
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glutil_draw_lined_arc(0.0, (float)(M_PI*2.0), r1, 40);
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glutil_draw_lined_arc(0.0, (float)(M_PI*2.0), r2, 40);
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glDisable(GL_BLEND);
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