pass colors to glColor as vectors where possible.
This commit is contained in:
@@ -2725,7 +2725,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(rc->tex_col[0], rc->tex_col[1], rc->tex_col[2], rc->tex_col[3]);
|
||||
glColor4fv(rc->tex_col);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex2f(-r3, -r3);
|
||||
glTexCoord2f(1,0);
|
||||
@@ -2739,7 +2739,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
|
||||
}
|
||||
|
||||
if(rc->mode == WM_RADIALCONTROL_ANGLE) {
|
||||
glColor4f(rc->col[0], rc->col[1], rc->col[2], rc->col[3]);
|
||||
glColor4fv(rc->col);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glRotatef(-angle, 0, 0, 1);
|
||||
fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
|
||||
@@ -2748,7 +2748,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata)
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
}
|
||||
|
||||
glColor4f(rc->col[0], rc->col[1], rc->col[2], rc->col[3]);
|
||||
glColor4fv(rc->col);
|
||||
glutil_draw_lined_arc(0.0, (float)(M_PI*2.0), r1, 40);
|
||||
glutil_draw_lined_arc(0.0, (float)(M_PI*2.0), r2, 40);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
Reference in New Issue
Block a user