Made multires and shape keys throw errors when adding if the other existed (so both can never coexist) documented this too.
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@@ -6323,6 +6323,10 @@ static PyObject *Mesh_insertKey( BPy_Mesh * self, PyObject * args )
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char *type = NULL;
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short typenum;
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if (mesh->mr)
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return EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"Shape Keys cannot be added to meshes with multires" );
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if( !PyArg_ParseTuple( args, "|is", &fra, &type ) )
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return EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected nothing or an int and optionally a string as arguments" );
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@@ -7301,6 +7305,9 @@ static int Mesh_setFlag( BPy_Mesh * self, PyObject *value, void *type )
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}
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} else {
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if ( !mesh->mr ) {
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if (mesh->key)
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return EXPP_ReturnIntError( PyExc_RuntimeError,
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"Cannot enable multires for a mesh with shape keys" );
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multires_make(self->object, mesh);
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}
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}
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@@ -787,6 +787,7 @@ class Mesh:
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@type activeColorLayer: string
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@ivar multires: The mesh has multires data, set True to add multires data.
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Will throw an exception if the mesh has shape keys; use L{key} to test.
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@type multires: bool
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@ivar multiresLevelCount: The mesh has multires data. (read only)
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@type multiresLevelCount: int
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@@ -1057,6 +1058,7 @@ class Mesh:
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seems that 'frame' should be kept in the range [1, 100]
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(the curves can be manually tweaked in the Ipo Curve Editor window in
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Blender itself later).
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@warn: Will throw an error if the mesh has multires. use L{multires} to check.
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"""
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def addUVLayer(name):
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