- remove some unused variables from cleanup
- fix for when mesh has no medge (would draw as points always)
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@@ -1770,7 +1770,7 @@ static void draw_mesh_faces(Object *ob, int useBuildVars, float *extverts, float
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MVert *mvert= me->mvert;
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MFace *mface= me->mface;
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int a, start=0, end=me->totface;
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int glmode=-1, cullmode=-1, shademodel=-1, matnr=-1;
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int glmode=-1, shademodel=-1, matnr=-1;
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if (useBuildVars) {
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set_buildvars(ob, &start, &end);
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@@ -2400,7 +2400,7 @@ static void draw_mesh_fancy(Object *ob, DispListMesh *meDLM, float *meNors, int
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else if(dt==OB_BOUNDBOX) {
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draw_bounding_volume(ob);
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}
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else if(hasHaloMat || me->totface==0 || me->totedge==0) {
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else if(hasHaloMat || me->totface==0 || (me->medge && me->totedge==0)) {
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glPointSize(1.5);
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draw_mesh_verts(ob, 1, obExtVerts);
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glPointSize(1.0);
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@@ -4065,7 +4065,6 @@ void draw_object(Base *base)
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static int warning_recursive= 0;
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int sel, drawtype, colindex= 0, ipoflag;
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short dt, dtx, zbufoff= 0;
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int draw_solid_outline = 0;
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ob= base->object;
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