Fix T76865: Vertex paint draws hidden but cannot be painted onto
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@@ -308,6 +308,8 @@ void BKE_pbvh_face_sets_set(PBVH *bvh, int *face_sets);
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void BKE_pbvh_face_sets_color_set(PBVH *bvh, int seed, int color_default);
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void BKE_pbvh_respect_hide_set(PBVH *bvh, bool respect_hide);
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/* vertex deformer */
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float (*BKE_pbvh_vert_coords_alloc(struct PBVH *pbvh))[3];
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void BKE_pbvh_vert_coords_apply(struct PBVH *pbvh, const float (*vertCos)[3], const int totvert);
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@@ -333,6 +335,7 @@ typedef struct PBVHVertexIter {
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int gy;
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int i;
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int index;
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bool respect_hide;
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/* grid */
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struct CCGKey key;
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@@ -401,9 +404,15 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node, PBVHVertexIter *vi, int mo
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} \
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else if (vi.mverts) { \
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vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
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vi.visible = !(vi.mvert->flag & ME_HIDE); \
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if (mode == PBVH_ITER_UNIQUE && !vi.visible) \
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continue; \
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if (vi.respect_hide) { \
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vi.visible = !(vi.mvert->flag & ME_HIDE); \
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if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
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continue; \
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} \
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} \
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else { \
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BLI_assert(vi.visible); \
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} \
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vi.co = vi.mvert->co; \
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vi.no = vi.mvert->no; \
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vi.index = vi.vert_indices[vi.i]; \
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@@ -1480,6 +1480,7 @@ static void sculpt_update_object(
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SculptSession *ss = ob->sculpt;
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Mesh *me = BKE_object_get_original_mesh(ob);
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MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
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const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
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ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob);
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ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
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@@ -1535,17 +1536,22 @@ static void sculpt_update_object(
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}
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/* Sculpt Face Sets. */
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if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
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ss->face_sets = CustomData_add_layer(
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&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
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for (int i = 0; i < me->totpoly; i++) {
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ss->face_sets[i] = 1;
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}
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if (use_face_sets) {
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if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
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ss->face_sets = CustomData_add_layer(
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&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
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for (int i = 0; i < me->totpoly; i++) {
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ss->face_sets[i] = 1;
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}
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/* Set the default face set color if the datalayer did not exist. */
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me->face_sets_color_default = 1;
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/* Set the default face set color if the datalayer did not exist. */
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me->face_sets_color_default = 1;
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}
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ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
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}
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else {
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ss->face_sets = NULL;
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}
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ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
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ss->subdiv_ccg = me_eval->runtime.subdiv_ccg;
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@@ -1805,11 +1811,12 @@ static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
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return pbvh;
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}
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static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
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static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide)
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{
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Mesh *me = BKE_object_get_original_mesh(ob);
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const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
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PBVH *pbvh = BKE_pbvh_new();
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BKE_pbvh_respect_hide_set(pbvh, respect_hide);
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MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
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@@ -1841,11 +1848,12 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
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return pbvh;
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}
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static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg)
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static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide)
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{
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CCGKey key;
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BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
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PBVH *pbvh = BKE_pbvh_new();
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BKE_pbvh_respect_hide_set(pbvh, respect_hide);
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BKE_pbvh_build_grids(pbvh,
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subdiv_ccg->grids,
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subdiv_ccg->num_grids,
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@@ -1863,6 +1871,14 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
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if (ob == NULL || ob->sculpt == NULL) {
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return NULL;
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}
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bool respect_hide = true;
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if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
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if (!(BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob))) {
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respect_hide = false;
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}
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}
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PBVH *pbvh = ob->sculpt->pbvh;
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if (pbvh != NULL) {
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/* NOTE: It is possible that grids were re-allocated due to modifier
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@@ -1886,11 +1902,11 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
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Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
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Mesh *mesh_eval = object_eval->data;
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if (mesh_eval->runtime.subdiv_ccg != NULL) {
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pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg);
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pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide);
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}
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else if (ob->type == OB_MESH) {
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Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
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pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
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pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide);
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}
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}
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@@ -295,6 +295,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
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node->face_vert_indices = (const int(*)[3])face_vert_indices;
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if (bvh->respect_hide == false) {
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has_visible = true;
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}
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for (int i = 0; i < totface; i++) {
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const MLoopTri *lt = &bvh->looptri[node->prim_indices[i]];
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for (int j = 0; j < 3; j++) {
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@@ -302,8 +306,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
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bvh, map, &node->face_verts, &node->uniq_verts, bvh->mloop[lt->tri[j]].v);
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}
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if (!paint_is_face_hidden(lt, bvh->verts, bvh->mloop)) {
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has_visible = true;
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if (has_visible == false) {
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if (!paint_is_face_hidden(lt, bvh->verts, bvh->mloop)) {
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has_visible = true;
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}
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}
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}
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@@ -666,7 +672,7 @@ void BKE_pbvh_build_grids(PBVH *bvh,
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PBVH *BKE_pbvh_new(void)
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{
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PBVH *bvh = MEM_callocN(sizeof(PBVH), "pbvh");
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bvh->respect_hide = true;
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return bvh;
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}
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@@ -2117,7 +2123,7 @@ static bool pbvh_faces_node_raycast(PBVH *bvh,
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const MLoopTri *lt = &bvh->looptri[faces[i]];
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const int *face_verts = node->face_vert_indices[i];
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if (paint_is_face_hidden(lt, vert, mloop)) {
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if (bvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
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continue;
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}
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@@ -2426,7 +2432,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *bvh,
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const MLoopTri *lt = &bvh->looptri[faces[i]];
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const int *face_verts = node->face_vert_indices[i];
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if (paint_is_face_hidden(lt, vert, mloop)) {
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if (bvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
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continue;
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}
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@@ -2900,6 +2906,12 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node, PBVHVertexIter *vi, int mo
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vi->fno = NULL;
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vi->mvert = NULL;
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vi->respect_hide = bvh->respect_hide;
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if (bvh->respect_hide == false) {
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/* The same value for all vertices. */
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vi->visible = true;
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}
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BKE_pbvh_node_get_grids(bvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids);
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BKE_pbvh_node_num_verts(bvh, node, &uniq_verts, &totvert);
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BKE_pbvh_node_get_verts(bvh, node, &vert_indices, &verts);
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@@ -3014,3 +3026,8 @@ void BKE_pbvh_face_sets_set(PBVH *bvh, int *face_sets)
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{
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bvh->face_sets = face_sets;
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}
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void BKE_pbvh_respect_hide_set(PBVH *bvh, bool respect_hide)
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{
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bvh->respect_hide = respect_hide;
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}
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@@ -160,6 +160,7 @@ struct PBVH {
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bool deformed;
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bool show_mask;
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bool show_face_sets;
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bool respect_hide;
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/* Dynamic topology */
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BMesh *bm;
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